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creaturecontainmnt.bsky.social
CC_dev
@creaturecontainmnt.bsky.social
Creature Containment is a solo-dev project
Top-down shooter w/ base management elements
Currently working towards Early Access

Steam Page: https://store.steampowered.com/app/3524050/Creature_Containment/?beta=0
Itch Link: https://damage-trigger.itch.io/c
Spent this week creating a custom music system for the Creature Containment home menu! Really happy with the way it turned out, going to be using it a lot myself
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
January 3, 2026 at 4:11 PM
Music playlist functionality is in, going to work on implementing the custom music folder next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
January 1, 2026 at 11:47 PM
Continuing art work on the music player. The player will let you customize the order of songs, along with letting you load custom songs from a folder
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 30, 2025 at 1:32 AM
Working on expanding the music player, going to finally implement the custom music folder and playlist system that I've wanted since forever
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 28, 2025 at 9:32 PM
Creature Containment is a game all about upgrading, and now you can finally upgrade your base! Each upgrade expands the base, letting you build more shops and hire more Operators
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 27, 2025 at 7:58 PM
Implementing the Base Upgrade feature, gotta start with the panel art ofc. Thankfully, I setup most of the system beforehand, so the coding part is going to be easy
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 23, 2025 at 10:27 PM
Shop lists for each store has been updated, working on improving the look of the store list items
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 23, 2025 at 12:14 AM
Spent this week upgrading the base tab! Upgraded shops have more items for sale, along with increasing the passive revenue gained.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 20, 2025 at 6:25 PM
Added the ability to upgrade your base shops! Max level is 3, and each level will add more items to purchase, along with increasing the passive revenue generated.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 19, 2025 at 9:56 PM
Updated the shop LVL emblem, working on implementing the ability to level up shops
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 18, 2025 at 9:23 PM
Finished adding all the items to the DB. One group added are food mixes, which provide a 3 minute long buff to 4 different stats. These will provide minimal healing, but lots of stat buffs at a price
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 17, 2025 at 10:16 PM
Working on the items that will be in the new stores. The Pharmacy will allow you to buy a number of drugs to enhance Operators. However, overuse will result in addiction and overall stat loss
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 16, 2025 at 11:50 PM
Shop backgrounds are done, working on their contents next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 14, 2025 at 8:19 PM
Spent this week upgrading the base menu! New shops can now be constructed, and recruitable Operators will have additional starting gear.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
December 13, 2025 at 7:14 PM
New shops are in, working on their item lists now. Recovery enables you to retrieve gear off of lost Operators, you'll be able to go back to the point where you died and get a % of your gear back
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 12, 2025 at 7:43 PM
Adding more shops for the upgraded base, starting with the company logos.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 10, 2025 at 8:15 PM
I'm thinking of implementing a scrolling background for the main menu, going to need to find a clean way to cut out some clouds....
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
December 9, 2025 at 10:09 PM
Finished implementing the Active Reload! Every time you succeed, you're refunded a portion of the energy cost, but the reloading timing speeds up to compensate.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
December 7, 2025 at 10:02 PM
Working on the Active Reload skill for the Gunner class. Active Reload is a very underused mechanic, wish more games included it
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
December 2, 2025 at 9:19 PM
Finished implementing the Chain Lightning ability this week! Pairs really well with the corpse explode ability, great for clearing out mobs
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #gameplay
November 29, 2025 at 4:11 PM
Got the Fragmentation Rocket working, also pretty happy with the results. Still working on a way to make the sparks align 1:1 with my wall decals
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 25, 2025 at 10:07 PM
HE Rocket is in. Pretty happy with the way it works.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 24, 2025 at 10:46 PM
Implementing the Gunner's rocket ability. Rockets will have variants, starting with HE, Frag, and Tandem. HE is splash damage, frag will launch projectiles, and tandem will have high single target damage.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 23, 2025 at 9:05 PM
Implemented the class requirement for ability chips in the Base Menu. Class equipping functionality is pretty much done, going to go back and finish the showcase abilities next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 19, 2025 at 10:56 PM
Updated the Operator Status panel that shows whenever you're equipping them. Always good to have things color coded to help with navigation
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 18, 2025 at 9:26 PM