I'm Raven, I am the definition of "Jack of all trades." I do lots of things in the creative and tech space. Art, music, game development... you name it, I've likely done it to a degree.
I'll be posting about my projects and interests soon; hope we get along!
How do we feel about sprite work made by rotoscoping over live video?
Is this something that's been done already? If so, where should I look?
How do we feel about sprite work made by rotoscoping over live video?
Is this something that's been done already? If so, where should I look?
Pro: good hackerman-style mmo with LORE
Con: it's too engaging for my puzzle-focused head
Pro: you get to add your own content and tools via javascript
Con: it's keeping me from game dev someone help the domain is holding me hostage send the milita--
Pro: good hackerman-style mmo with LORE
Con: it's too engaging for my puzzle-focused head
Pro: you get to add your own content and tools via javascript
Con: it's keeping me from game dev someone help the domain is holding me hostage send the milita--
A pair of twins hack their way into saving the world.
A pair of twins hack their way into saving the world.
Generally speaking, do you look for graphical fidelity or aesthetics when considering a game purchase? Do you think the two concepts are mutually exclusive?
Generally speaking, do you look for graphical fidelity or aesthetics when considering a game purchase? Do you think the two concepts are mutually exclusive?
As a Persona fan, I wonder who pissed off Izanami.
As a Persona fan, I wonder who pissed off Izanami.
The "hey, look, tiddies" form of advertising is nearly as bad as the "here's gameplay video of nothing to do with the game you're downloading" plague that's so prevalent today.
The "hey, look, tiddies" form of advertising is nearly as bad as the "here's gameplay video of nothing to do with the game you're downloading" plague that's so prevalent today.
I see no reason not to announce my projects now, I've been getting advice on the code side of the one for a while over Discord.
I'm working on a card-battler JRPG I'm calling Deiform, inspired by the Battle Network series, with thematic aspects inspired by the SMT/Persona games.
I see no reason not to announce my projects now, I've been getting advice on the code side of the one for a while over Discord.
I'm working on a card-battler JRPG I'm calling Deiform, inspired by the Battle Network series, with thematic aspects inspired by the SMT/Persona games.
You're at the end. You've fought your way through innumerable hordes. Victory is a foregone conclusion by gameplay standards.
But narratively? The final boss has to have that little extra to end it with a bang
... unless you're Dying Light, and it's just a QTE
And wondering why so often they're bonkers.
It feels so universally understood that a final level that's too divergent from the core experience isn't ideal and yet so many games do it.
Why do we do this?
You're at the end. You've fought your way through innumerable hordes. Victory is a foregone conclusion by gameplay standards.
But narratively? The final boss has to have that little extra to end it with a bang
... unless you're Dying Light, and it's just a QTE
1. Researching subject matter to be included in game
2. Snags in coding
3. My own lazy procrastinating a**
4. Debating whether I want some AR in my G
5. Having too many ideas better suited for OTHER potential projects
1. Researching subject matter to be included in game
2. Snags in coding
3. My own lazy procrastinating a**
4. Debating whether I want some AR in my G
5. Having too many ideas better suited for OTHER potential projects
No? Just me?
Ok
No? Just me?
Ok
I'm Raven, I am the definition of "Jack of all trades." I do lots of things in the creative and tech space. Art, music, game development... you name it, I've likely done it to a degree.
I'll be posting about my projects and interests soon; hope we get along!
I'm Raven, I am the definition of "Jack of all trades." I do lots of things in the creative and tech space. Art, music, game development... you name it, I've likely done it to a degree.
I'll be posting about my projects and interests soon; hope we get along!