Corrie
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corrieshea.bsky.social
Corrie
@corrieshea.bsky.social
Technical + Character Artist. Compulsive game developer
She/her
I really like Dominik Mayer's work, I feel like every piece he does is a banger.
August 12, 2025 at 4:08 AM
She just climbs on top of me now. Doesn't even ask.
June 12, 2025 at 4:19 PM
June 3, 2025 at 1:56 PM
Ok I really need to stop, but here's a very quick Emmy, Laura and Trickster. I feel like Emmy would probably be butch if she had fewer brainworms.
June 2, 2025 at 9:41 PM
THANK YOUU
June 2, 2025 at 5:31 PM
So I binged @tpwrtrmnky.bsky.social's brilliant RCBG over the weekend and now I'm obsessed, so I had to draw Katherine and Nichole. I would do anything for them but also they are so fucking stupid
June 2, 2025 at 5:20 PM
Here's a better view. It opens up instead of pulling back. Feels more correct for a wide projectile, even if it doesn't make much sense.
May 28, 2025 at 12:04 AM
Fuck it, reverse crossbow

#gamedev #indiegame #nullsoul #unity
May 27, 2025 at 11:52 PM
Finally figuring out cutscenes

#gamedev #indiegame #nullsoul #unity
May 22, 2025 at 3:39 PM
Didn't realize how much level you had to make per level. Turns out one level can fit a lot of level.

#gamedev #indiegame #nullsoul
April 25, 2025 at 8:32 PM
Also I think this might be my favourite attack animation I've made. It's got more personality than I can usually manage and it plays well in game too.

#gamedev #indiegame #nullsoul
April 18, 2025 at 6:07 PM
Been testing some encounter compositions with a new enemy and wow these guys really make you feel like you're fighting for you life. Took me like 6 tries to get this clip of me actually winning.

#gamedev #indiegame #nullsoul
April 18, 2025 at 5:56 PM
He also has little arms that he doesn't use.
February 9, 2025 at 12:10 AM
Threw together a new enemy. He's sort of like if a chicken had a ballista for a body. And also did area denial.

#gamedev #indiegame #nullsoul
February 9, 2025 at 12:09 AM
I've spent the past week on less flashy behind the scenes stuff, the benefit of which is that now I can actually have a big seamless interconnected world. So apropos of that I finally implemented a map!

#gamedev #indiegame #nullsoul
January 18, 2025 at 6:19 PM
I'm having a good and normal time getting my save system to work with additive scene loading.
January 13, 2025 at 9:00 PM
First boss fight! Is it fun? No. Is it challenging? Also no. But it exists now, and existing is a pretty important step in eventually being good.

#gamedev #indiegame #nullsoul
January 10, 2025 at 12:01 AM
One nice thing about working by yourself is your "concept art" really only needs to make sense to you.

#gamedev #indiegame #nullsoul
January 7, 2025 at 7:41 PM
Pro tip for 3D games: Rig your characters early in the process. You don't actually need to fully model and texture everything first. Seeing the character move can help you identify problem areas in the model/design, which can always be swapped out later in engine.
#gamedev #indiegame #nullsoul
January 7, 2025 at 6:53 PM
Hi Bluesky, I'm making a top down Metroidvania called NULL_SOUL, inspired by Hyper Light Drifter and Tunic (and Dark Souls, wouldn't you know it). If that's your jam, follow me here to get development updates and see the game take shape.
January 5, 2025 at 6:53 PM