Corrie
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corrieshea.bsky.social
Corrie
@corrieshea.bsky.social
Technical + Character Artist. Compulsive game developer
She/her
Pinned
Hi Bluesky, I'm making a top down Metroidvania called NULL_SOUL, inspired by Hyper Light Drifter and Tunic (and Dark Souls, wouldn't you know it). If that's your jam, follow me here to get development updates and see the game take shape.
Should probably finally beat Hollow Knight, huh
August 21, 2025 at 5:35 PM
Hey I made a thing! After a big long break from doing the GMTK Game Jam I decided to give it another go. Here's Orblit, a little game about flinging planets into orbit and making pretty sounds!
heartoflines.itch.io/orblit
Orblit by Heart Of Lines, david pech, Talpal
Fling planets, make music!
heartoflines.itch.io
August 6, 2025 at 8:29 PM
Reposted by Corrie
AI is not a "neutral tool" that needs to be wielded by The Good Guys. there's no reforming a system to accumulate and centralize power. the totalizing aggregation of power means that anyone it touches gets crushed instantly. that is AI, inescapably.
June 13, 2025 at 8:47 PM
She just climbs on top of me now. Doesn't even ask.
June 12, 2025 at 4:19 PM
Reposted by Corrie
The protesters have turned on the Waymos
June 9, 2025 at 12:22 AM
Made the mistake of reading the comments. Absolutely wild that there are people who can read all this and go "no dude, it definitely is capable of lying to you on purpose and also thinking"
June 4, 2025 at 6:28 PM
June 3, 2025 at 1:56 PM
Ok I really need to stop, but here's a very quick Emmy, Laura and Trickster. I feel like Emmy would probably be butch if she had fewer brainworms.
June 2, 2025 at 9:41 PM
So I binged @tpwrtrmnky.bsky.social's brilliant RCBG over the weekend and now I'm obsessed, so I had to draw Katherine and Nichole. I would do anything for them but also they are so fucking stupid
June 2, 2025 at 5:20 PM
Probably could have posted this video first lmao

#gamedev #indiegame #nullsoul #unity
Here's a better view. It opens up instead of pulling back. Feels more correct for a wide projectile, even if it doesn't make much sense.
May 28, 2025 at 12:10 AM
Fuck it, reverse crossbow

#gamedev #indiegame #nullsoul #unity
May 27, 2025 at 11:52 PM
Finally figuring out cutscenes

#gamedev #indiegame #nullsoul #unity
May 22, 2025 at 3:39 PM
As a trans woman who used to want to work in ML while closeted... I don't love this.
Bring back the “information wants to be free” tech bros who are secretly girls
May 11, 2025 at 3:24 PM
I have been trying to start playing Destiny 2 and it has been the weirdest glitchiest start to a video game I have ever seen. Open the game, get a cinematic, great, cool. Did the tutorial bit in old Russia, had to restart the game at one point and I get a different cinematic about something
May 7, 2025 at 6:05 PM
Didn't realize how much level you had to make per level. Turns out one level can fit a lot of level.

#gamedev #indiegame #nullsoul
April 25, 2025 at 8:32 PM
Truly a bonkers framing. Many things are useful and are not worth the cost, be it environmental, ethical etc. Simple utility cannot be the only basis upon which we choose what and what not to do. Private jets are useful, slaves, sweatshops, fracking so many abhorrent things are technically "useful"
There are a lot of critiques of LLMs that I agree with but "they suck and aren't useful" doesn't really hold water.

I understand people not using them because of social, economic, and environmental concerns. And I also understand people using them because they can be very useful.

Thoughts?
April 24, 2025 at 1:45 PM
Also I think this might be my favourite attack animation I've made. It's got more personality than I can usually manage and it plays well in game too.

#gamedev #indiegame #nullsoul
April 18, 2025 at 6:07 PM
Been testing some encounter compositions with a new enemy and wow these guys really make you feel like you're fighting for you life. Took me like 6 tries to get this clip of me actually winning.

#gamedev #indiegame #nullsoul
April 18, 2025 at 5:56 PM
Threw together a new enemy. He's sort of like if a chicken had a ballista for a body. And also did area denial.

#gamedev #indiegame #nullsoul
February 9, 2025 at 12:09 AM
I've spent the past week on less flashy behind the scenes stuff, the benefit of which is that now I can actually have a big seamless interconnected world. So apropos of that I finally implemented a map!

#gamedev #indiegame #nullsoul
January 18, 2025 at 6:19 PM
I'm having a good and normal time getting my save system to work with additive scene loading.
January 13, 2025 at 9:00 PM
First boss fight! Is it fun? No. Is it challenging? Also no. But it exists now, and existing is a pretty important step in eventually being good.

#gamedev #indiegame #nullsoul
January 10, 2025 at 12:01 AM
One nice thing about working by yourself is your "concept art" really only needs to make sense to you.

#gamedev #indiegame #nullsoul
January 7, 2025 at 7:41 PM
Pro tip for 3D games: Rig your characters early in the process. You don't actually need to fully model and texture everything first. Seeing the character move can help you identify problem areas in the model/design, which can always be swapped out later in engine.
#gamedev #indiegame #nullsoul
January 7, 2025 at 6:53 PM
Hi Bluesky, I'm making a top down Metroidvania called NULL_SOUL, inspired by Hyper Light Drifter and Tunic (and Dark Souls, wouldn't you know it). If that's your jam, follow me here to get development updates and see the game take shape.
January 5, 2025 at 6:53 PM