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conornally.bsky.social
conor nally
@conornally.bsky.social
roguelikedev and procgen tinkerer on rainy days

🌿 astronomer turned community veg gardener

✨️discover new stars: https://github.com/conornally/starbug2
⚔️play my roguelike: https://conornally.itch.io/diabaig
~ programmer art warning ~

It's taken all day to figure out, but ive put together a rudimentary chunk loading system. So now you can drop onto the islands and run around.

Some serious refactoring required though and a rabbit whole of chunk generation and upscaling to come
#roguelikedev
November 9, 2025 at 8:38 PM
Really pleased with the first attempt at generating these wee islands. Very early days but a promising start. Excuse the primitive rendering #procgen
November 6, 2025 at 11:07 PM
Playing around with noise functions. Not sure what these will be for but I thought they were interesting
#procgen
November 3, 2025 at 11:07 PM
A little tweak to this. It now attracts the player towards items and creatures. However, it might still be a bit naive, as it has no checks on whether the item was just dropped or the player is ignoring/fleeing the creature
September 26, 2025 at 10:55 AM
Auto explore?

I've never much liked it because you give up all exploration of the world to some robot. But I'm reworking the auto commands in diabaig as part of a bug fix update and figured i would add it in. It's quite fun zipping around the dungeon!

Minor bug fix update coming soon #roguelikedev
September 25, 2025 at 3:08 PM
A pre-thesis defence swim. Maybe I could just stay here with the seals instead. I can see how selkies draw misguided people into the sea

This grey seal gave me a could check out at the surface. We swim with each other for about 5 minutes before it moved on

#freediving #wildswimming #scotland
September 14, 2025 at 4:57 PM
A 'tactical' smokebomb retreat in Diabaig

#ascii #roguelikedev #screenshotsaturday
August 30, 2025 at 4:05 PM
Clearing an early floor in Diabaig

#ascii #roguelike #indiedev
August 13, 2025 at 8:22 AM