its true that 20% of the details take 80% of the time.
its true that 20% of the details take 80% of the time.
"Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail."
www.nathalielawhead.com/candybox/mak...
about sustainable alternatives to existing in the game industry, and the positive impact of failure.
#GameDev
"Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail."
www.nathalielawhead.com/candybox/mak...
about sustainable alternatives to existing in the game industry, and the positive impact of failure.
#GameDev
📐 Build tiny models!
🖼️ Texture with pixel art!
📽️ Export spinning gifs! (and OBJ/MTL)
Get it 👉 bit.ly/picoCAD (15% off)
#gamedev #pixelart #lowpoly #pico8
📐 Build tiny models!
🖼️ Texture with pixel art!
📽️ Export spinning gifs! (and OBJ/MTL)
Get it 👉 bit.ly/picoCAD (15% off)
#gamedev #pixelart #lowpoly #pico8
These are scans of the original b/w line artwork created for the brass etched silhouettes used in BLADE RUNNER.
They were scanned whilst we were working on THE FIFTH ELEMENT
These are a free download
Enjoy!
ankaris.gumroad.com/l/EpePN
These are scans of the original b/w line artwork created for the brass etched silhouettes used in BLADE RUNNER.
They were scanned whilst we were working on THE FIFTH ELEMENT
These are a free download
Enjoy!
ankaris.gumroad.com/l/EpePN
This sucks and services neither the community nor the artists. No one will get any more playmats, sketches, etc . 1/2
This sucks and services neither the community nor the artists. No one will get any more playmats, sketches, etc . 1/2
This zip file contains 2,566 photos (6.58 GB) from the Metropolitan Museum of Art arms and armor collection. I tried to focus on the types of details you don't see in most available reference, like hinges and fasteners.
Enjoy!
drive.google.com/file/d/1emF3...
This zip file contains 2,566 photos (6.58 GB) from the Metropolitan Museum of Art arms and armor collection. I tried to focus on the types of details you don't see in most available reference, like hinges and fasteners.
Enjoy!
drive.google.com/file/d/1emF3...
You're free to use them for anything, even commercially. I tried to focus on details not usually represented in available reference material
drive.google.com/file/d/1NRzg...
Here's a small sampling:
You're free to use them for anything, even commercially. I tried to focus on details not usually represented in available reference material
drive.google.com/file/d/1NRzg...
Here's a small sampling:
I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known
🧵 1/6
I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known
🧵 1/6
Me mostra uma foto que você tirou
Me mostra uma foto que você tirou