Caveman Dev
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caveman.dev
Caveman Dev
@caveman.dev
An indie game dev based in the greater Seattle area.
The lesson here being, if you have a custom domain, don't use the web host's email server. I really want Bluesky to use standard 2FA and not this "email me a code" mess.
September 27, 2025 at 6:42 PM
All items are 100% individual. The list on the left is the "raw" view into the database. The item grid GUI simply collates the items together into their respective stacks for easy management. This should let me easily give the player a choice between a grid or list-based inventory.
November 14, 2024 at 12:02 AM
All that is mostly experimental for now and I have to figure out a good workflow that will work, since my solution is a bit clunky and not very flexible. When the developer of the terrain tool I'm using (Terrain3D) adds support for dynamic instance chunks it will be exactly what I need.
October 11, 2024 at 6:29 AM
I eventually found a solution wherein I could divide the GPU instances into chunks and then based on distance from the camera, it would dynamically load/unload those chunks. I combined that with a distance fade in the object material and the transition is seamless. Frame rates shot up over 200.
October 11, 2024 at 6:28 AM