Caveman Dev
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caveman.dev
Caveman Dev
@caveman.dev
An indie game dev based in the greater Seattle area.
I made a bunch of progress on a demo since several months ago. It's slow going since I'm the only dev, but I'm real proud of what I've done so far.

Protip: add a screenshot function to your game early on. I wish I had, but better late than never I guess.

#gamedev #godot
September 27, 2025 at 6:52 PM
Now that I have some time to work on a bit of #gamedev, I'm in the process of implementing a hotbar. Since my game will have encumbrance, I'm thinking of taking a page from Abiotic Factor and making it so items on the hotbar weigh less.
December 18, 2024 at 7:49 PM
Some more #gamedev progress! Working on integrating my inventory system with actual gameplay and interactions. It's pretty rough right now, but I'm very happy with this so far. Side note, I'm rather pleased with the debug info text system I created for this that appears in the lower right.
November 16, 2024 at 9:37 AM
#gamedev progress. Been working on the inventory system for my FPS. Yesterday I implemented splitting stacks. Here I demonstrate swapping items around and into other containers, merging items, and how the split items behave when dropping them onto full stacks, partial stacks, and dissimilar items.
November 14, 2024 at 12:02 AM
Sound warning. One of my very early tests. I wanted to see what would happen to a physics object trapped in between colliders. This was shortly after I implemented object collision sounds. Enjoy a watching box poop a crowbar with Half-Life collision sounds.
September 14, 2024 at 5:40 AM