⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️
See how it squares up: gpuopen.com/learn/biline...
⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️
See how it squares up: gpuopen.com/learn/biline...
Glad to see it!
blog.demofox.org/2022/01/01/i...
Today we are continuing our deep-diving into the RDNA4 architecture with looking at the newly added Dynamic Register Allocation and how it compares to Nvidia's `setmaxnreg`.
Hope y'all enjoy!
open.substack.com/pub/chipsand...
old.chipsandcheese.com/2025/04/05/d...
Today we are continuing our deep-diving into the RDNA4 architecture with looking at the newly added Dynamic Register Allocation and how it compares to Nvidia's `setmaxnreg`.
Hope y'all enjoy!
open.substack.com/pub/chipsand...
old.chipsandcheese.com/2025/04/05/d...
We wrote an article on example use-cases for backpropagation for games, coming out soon in GPU Zen 3! gpuzen.blogspot.com/2024/11/gpu-...
We wrote an article on example use-cases for backpropagation for games, coming out soon in GPU Zen 3! gpuzen.blogspot.com/2024/11/gpu-...
I'm a mathematician, so my desires are unconventional and my perspective is skewed, but I hope it will be useful at least in some way 😅
I've also added a useful cheatsheet in the end 🥳
lisyarus.github.io/blog/posts/i...
I'm a mathematician, so my desires are unconventional and my perspective is skewed, but I hope it will be useful at least in some way 😅
I've also added a useful cheatsheet in the end 🥳
lisyarus.github.io/blog/posts/i...
“EON: A practical energy-preserving rough diffuse BRDF”, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.
Link:
arxiv.org/abs/2410.18026
(GLSL code in paper)
Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."
“EON: A practical energy-preserving rough diffuse BRDF”, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.
Link:
arxiv.org/abs/2410.18026
(GLSL code in paper)
Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."
This is the official account for Superluminal, a user-friendly CPU profiler for C/C++, Rust & .NET on Windows, Xbox and PlayStation.
Follow us to get updates on new releases and general news about our profiler.
And of course, if you haven't already, go try it out!
superluminal.eu
This is the official account for Superluminal, a user-friendly CPU profiler for C/C++, Rust & .NET on Windows, Xbox and PlayStation.
Follow us to get updates on new releases and general news about our profiler.
And of course, if you haven't already, go try it out!
superluminal.eu
We are all plagued by doubt. Push through it. Believe in yourself - and those around you - and you can achieve incredible things. Success only appears obvious from the outside.
Listen to Cory Barlog on the uncertain journey to reinvent God of War. www.youtube.com/watch?v=aIb-...
We are all plagued by doubt. Push through it. Believe in yourself - and those around you - and you can achieve incredible things. Success only appears obvious from the outside.
Listen to Cory Barlog on the uncertain journey to reinvent God of War. www.youtube.com/watch?v=aIb-...