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canluca.top
Can Top | currently inactive
@canluca.top
🎮 cutting-edge sound for your sci-fi game
📡 sci-fi reel at http://canluca.top
🛰 contact via canluca.top/contact

👤he /him
📸 banner by Sky
Cologne, Germany CET UTC+1
You could amp up the sound by using a combination of modulation effects. I quickly slapped a short delay with a lot of feedback, ring modulation, and a tremolo all in parallel to the original sound onto this. It sounds sharper, unstable, and more dangerous. Would love to hear you try it!
April 25, 2025 at 1:03 PM
Never stop sound designing‼️
January 27, 2025 at 1:02 PM
Totem Teller was the first redesign I ever made and I remember struggling a lot with it. Comparing this and my current reel makes me happy to see my progress over the years.

I would love to work on a game that ignites a similar spark in me as Totem Teller did.
December 22, 2024 at 2:31 PM
I participated in #Noisenovember! I made re-designs of Sci-Fi #indiegame for every prompt! This is a compilation of my favorite entries. All of the Games and Devs are mentioned in the video. Hope you enjoy 📡

#GameAudio #GameDev
December 9, 2024 at 2:55 PM
#NOISENOVEMBER DAY 27 STING

I love shaping and supporting a game with sound design that reinforces its mechanics and presentation. Subtractive workflow works best, start with the most powerful version first!

Game: V.E.D.A by tripearl Games
#GameDev #GameAudio
November 27, 2024 at 4:53 PM
#NOISENOVEMBER DAY 21 - DISSOLVE

A short clip of Morbid Metal's dodging mechanic that was posted yesterday. Getting the cadence down was tough and I got lost in the middle but here it is.

Game: Morbid Metal by ScreenJuice

#GameDev #GameAudio
November 23, 2024 at 3:29 PM
#NOISENOVEMBER DAY 7 - GLOW

I loved how the developers of Stand-Alone changed their level transition to keep the momentum going and reward the player for clearing the level with a cool animation.

Game: STAND-ALONE by LIFUEL GAMES

#GameAudio #GameDev
November 19, 2024 at 9:16 PM
#NOISENOVEMBER DAY 13 - OUCH

I got some feedback regarding my sword sounds not sounding Sci-Fi-ish enough. ENENRA was the first game that came to mind and was on my re-design list for a while anyway.

Game: @enenragame.bsky.social by Zahid Ali Jeelani

#GameAudio #GameDev
November 15, 2024 at 6:20 PM
#NOISENOVEMBER DAY 6 - PRESSURE

I lost my mind when I saw this clip that went viral some time ago and wanted to try my hand at it. Huge explosions are tricky but I think I managed to have a nice cadence and ring to it.

Game: V.A. Proxy by Pyro Lith
#GameAudio #GameDev
November 6, 2024 at 12:19 PM
#NOISENOVEMBER DAY 5 - RESONANT

The Spartan Laser has an extraordinary place in my heart, something about it plus the map Sandtrap invokes pure Halo 3 Nostalgia in me. Huge shoutout to Weapons_From_Games whose YouTube Channel I often use as a reference.

#GameAudio #GameDev
November 5, 2024 at 10:19 PM
#NOISENOVEMBER DAY 4 - INSTRUMENTAL

"WE ARE THEIR INSTRUMENT" is the name of chapter two of Halo - The Art of Building Worlds. Halo has always been my most influential game and I have loved it ever since my Zio Claudio introduced me to Halo Combat Evolved.

#GameAudio #GameDev
November 4, 2024 at 2:34 PM
#NOISENOVEMBER 3 - SANDWICH

Funnily my first idea was re-designing Resident Evil 1's Jill Sandwich but then this scene from Dead Space came into my mind, arguably fitting my style better.

Game: Dead Space (2023)

#GameAudio #GameDev
November 3, 2024 at 9:48 PM
#NOISENOVEMBER DAY 2 BONUS - BUBBLY

Of course, it had to happen one day after the prompt but I remembered that I started on this on this re-design some time ago. I am happy to see Nomad evolving whenever I check it out.

Game: Nomad by @gregorski.bsky.social

#GameAudio #GameDev
November 3, 2024 at 5:27 PM
#NOISENOVEMBER DAY 2 - BUBBLY

Anime-style sci-fi games are a beautiful playground to tap into more playful sounds. I love contrasting impacts with pitchy synth elements.

Game: MIGHTREYA
#GameAudio #GameDev
November 2, 2024 at 10:12 AM