📡 sci-fi reel at http://canluca.top
🛰 contact via canluca.top/contact
👤he /him
📸 banner by Sky
Cologne, Germany CET UTC+1
Brilliant work @teamlazerbeam.bsky.social
Brilliant work @teamlazerbeam.bsky.social
Use "/" to create a folder. Here, I am making a "converted" folder to which all files will be exported. In this example, I converted 119 Stereo .wav ambiances to OGG Vorbis. Took 1:32 minutes and it went from 19.8 GB to 1.9 GB
Use "/" to create a folder. Here, I am making a "converted" folder to which all files will be exported. In this example, I converted 119 Stereo .wav ambiances to OGG Vorbis. Took 1:32 minutes and it went from 19.8 GB to 1.9 GB
1. Visit https://canluca.top/ and press the "Book meeting" button
2. On the Calendly page pick a time & date
3. Lastly fill out the Discovery Form to help me prepare for our meeting
That's it! See you at the meeting! 🌌
1. Visit https://canluca.top/ and press the "Book meeting" button
2. On the Calendly page pick a time & date
3. Lastly fill out the Discovery Form to help me prepare for our meeting
That's it! See you at the meeting! 🌌
I would love to work on a game that ignites a similar spark in me as Totem Teller did.
I would love to work on a game that ignites a similar spark in me as Totem Teller did.
I remember seeing it roughly three years ago and falling in love with its aesthetic. These tasteful digital artifacts paired with saturated colors invoke a feeling of comfort in me. It is eerie but so beautiful.
I remember seeing it roughly three years ago and falling in love with its aesthetic. These tasteful digital artifacts paired with saturated colors invoke a feeling of comfort in me. It is eerie but so beautiful.
#GameAudio #GameDev
#GameAudio #GameDev
I love shaping and supporting a game with sound design that reinforces its mechanics and presentation. Subtractive workflow works best, start with the most powerful version first!
Game: V.E.D.A by tripearl Games
#GameDev #GameAudio
I love shaping and supporting a game with sound design that reinforces its mechanics and presentation. Subtractive workflow works best, start with the most powerful version first!
Game: V.E.D.A by tripearl Games
#GameDev #GameAudio
A short clip of Morbid Metal's dodging mechanic that was posted yesterday. Getting the cadence down was tough and I got lost in the middle but here it is.
Game: Morbid Metal by ScreenJuice
#GameDev #GameAudio
A short clip of Morbid Metal's dodging mechanic that was posted yesterday. Getting the cadence down was tough and I got lost in the middle but here it is.
Game: Morbid Metal by ScreenJuice
#GameDev #GameAudio
I loved how the developers of Stand-Alone changed their level transition to keep the momentum going and reward the player for clearing the level with a cool animation.
Game: STAND-ALONE by LIFUEL GAMES
#GameAudio #GameDev
I loved how the developers of Stand-Alone changed their level transition to keep the momentum going and reward the player for clearing the level with a cool animation.
Game: STAND-ALONE by LIFUEL GAMES
#GameAudio #GameDev
I got some feedback regarding my sword sounds not sounding Sci-Fi-ish enough. ENENRA was the first game that came to mind and was on my re-design list for a while anyway.
Game: @enenragame.bsky.social by Zahid Ali Jeelani
#GameAudio #GameDev
I got some feedback regarding my sword sounds not sounding Sci-Fi-ish enough. ENENRA was the first game that came to mind and was on my re-design list for a while anyway.
Game: @enenragame.bsky.social by Zahid Ali Jeelani
#GameAudio #GameDev
I lost my mind when I saw this clip that went viral some time ago and wanted to try my hand at it. Huge explosions are tricky but I think I managed to have a nice cadence and ring to it.
Game: V.A. Proxy by Pyro Lith
#GameAudio #GameDev
I lost my mind when I saw this clip that went viral some time ago and wanted to try my hand at it. Huge explosions are tricky but I think I managed to have a nice cadence and ring to it.
Game: V.A. Proxy by Pyro Lith
#GameAudio #GameDev
The Spartan Laser has an extraordinary place in my heart, something about it plus the map Sandtrap invokes pure Halo 3 Nostalgia in me. Huge shoutout to Weapons_From_Games whose YouTube Channel I often use as a reference.
#GameAudio #GameDev
The Spartan Laser has an extraordinary place in my heart, something about it plus the map Sandtrap invokes pure Halo 3 Nostalgia in me. Huge shoutout to Weapons_From_Games whose YouTube Channel I often use as a reference.
#GameAudio #GameDev
"WE ARE THEIR INSTRUMENT" is the name of chapter two of Halo - The Art of Building Worlds. Halo has always been my most influential game and I have loved it ever since my Zio Claudio introduced me to Halo Combat Evolved.
#GameAudio #GameDev
"WE ARE THEIR INSTRUMENT" is the name of chapter two of Halo - The Art of Building Worlds. Halo has always been my most influential game and I have loved it ever since my Zio Claudio introduced me to Halo Combat Evolved.
#GameAudio #GameDev
Funnily my first idea was re-designing Resident Evil 1's Jill Sandwich but then this scene from Dead Space came into my mind, arguably fitting my style better.
Game: Dead Space (2023)
#GameAudio #GameDev
Funnily my first idea was re-designing Resident Evil 1's Jill Sandwich but then this scene from Dead Space came into my mind, arguably fitting my style better.
Game: Dead Space (2023)
#GameAudio #GameDev
Of course, it had to happen one day after the prompt but I remembered that I started on this on this re-design some time ago. I am happy to see Nomad evolving whenever I check it out.
Game: Nomad by @gregorski.bsky.social
#GameAudio #GameDev
Of course, it had to happen one day after the prompt but I remembered that I started on this on this re-design some time ago. I am happy to see Nomad evolving whenever I check it out.
Game: Nomad by @gregorski.bsky.social
#GameAudio #GameDev
Anime-style sci-fi games are a beautiful playground to tap into more playful sounds. I love contrasting impacts with pitchy synth elements.
Game: MIGHTREYA
#GameAudio #GameDev
Anime-style sci-fi games are a beautiful playground to tap into more playful sounds. I love contrasting impacts with pitchy synth elements.
Game: MIGHTREYA
#GameAudio #GameDev