Prev. Dauntless, Fae Farm, Ubisoft Montreal, Mercury Filmworks.
Portfolio: https://www.beldenp-art.com/
Vail Ripper by Kiel Figgins
Vail Ripper by Kiel Figgins
Also the BTS on the Yareli Prime trailer was peak. Best girl energy for everyone.
Also the BTS on the Yareli Prime trailer was peak. Best girl energy for everyone.
#MTG #MTGxFinalFantasy #FFXIV
#MTG #MTGxFinalFantasy #FFXIV
We animated in MotionBuilder and Unreal Engine 5 🥸
We animated in MotionBuilder and Unreal Engine 5 🥸
I made a short video detailing gameplay animation, along with some responsibilities you could expect on the job.
The hope is to help shed light on some aspects of the role, as well as help newcomers have insight into how to gear their work for an application.
#animation
I made a short video detailing gameplay animation, along with some responsibilities you could expect on the job.
The hope is to help shed light on some aspects of the role, as well as help newcomers have insight into how to gear their work for an application.
#animation
If anyone needs a game designer, let me know 💔
If anyone needs a game designer, let me know 💔
www.nicholaskole.art/projectdragon
www.nicholaskole.art/projectdragon
youtu.be/o643ntm3-p8
youtu.be/o643ntm3-p8
Probably about time I post my stuff here anyway, twitter is exhausting these days.
#animation
Probably about time I post my stuff here anyway, twitter is exhausting these days.
#animation
I am an Associate Art Director working in R&D at Riot Games. I like to chat about #gamedev and animation.
I've got lots of ways to keep in touch, but you can always catch me weekly on @dlchypetrain.bsky.social and the #DLCbookclub.
❤️🎮
linktr.ee/latienie
I am an Associate Art Director working in R&D at Riot Games. I like to chat about #gamedev and animation.
I've got lots of ways to keep in touch, but you can always catch me weekly on @dlchypetrain.bsky.social and the #DLCbookclub.
❤️🎮
linktr.ee/latienie
I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!
I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!
I have over six years of experience animating for video games and have worked in Unity, Unreal, and Riot’s Proprietary Engine.
Some credits: League, Oxenfree II, Kena, Foglands
Aharonit.com
I have over six years of experience animating for video games and have worked in Unity, Unreal, and Riot’s Proprietary Engine.
Some credits: League, Oxenfree II, Kena, Foglands
Aharonit.com