M iha R inne
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cai24.bsky.social
M iha R inne
@cai24.bsky.social
Game developer, animator, comic book artist, freelancer. Developing Undead for C64 and PC; wishlist it in Steam: https://store.steampowered.com/app/3848630/Undead/
Now very close on finishing all gameplay features on my game (Undead)
November 30, 2025 at 4:51 PM
I cant believe that I am still adding new animations for the player character..!
(This is for throwing objects)
November 30, 2025 at 2:08 PM
Finally, 1cc on Toki / Juju on my arcade cab!
November 22, 2025 at 9:12 AM
Reposted by M iha R inne
This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies.

#indiegame #ps5 #xbox #steam #indiedev #gamedev
November 18, 2025 at 10:49 AM
Browsing through references for yak hair for work assignment-related reasons (I need to recreate 1960’s style yak hair wig)
November 6, 2025 at 2:12 PM
Late night chalk with clip studio + cintiq
November 4, 2025 at 10:18 PM
I have the power! Or should I say; I had the power..
October 29, 2025 at 9:04 PM
It’s an exciting thing to receive an email with the official Commodore header 😄
October 24, 2025 at 10:23 AM
Finally got a client. But trying to stay healthy and fit is a full-time assignment in itself, and doing 8 hours work on top of it means I have had no time to work on my game recently :(
October 23, 2025 at 4:37 PM
Good to go
October 22, 2025 at 5:10 PM
Zzap!64 - august 1986. And I think I know that guy
October 20, 2025 at 11:11 AM
How to recognize old school game developer
October 19, 2025 at 6:27 PM
I need to draw sometimes
October 16, 2025 at 9:07 PM
No, it is not Saturday Night Fever. It is Special Attack.
October 16, 2025 at 8:21 PM
I had to doodle something random for 45 minutes, before going to sleep, just so that I can unwind a little.
October 8, 2025 at 9:17 PM
Zombie 1, come out and play!
October 1, 2025 at 7:05 PM
AI bubble is not only bursting, but taking us all down with it.

pluralistic.net/2025/09/27/e...
Pluralistic: The real (economic) AI apocalypse is nigh (27 Sep 2025) – Pluralistic: Daily links from Cory Doctorow
pluralistic.net
September 29, 2025 at 7:25 AM
Did some sunday programming. You can now get inside open doors if they don't have enemy waiting, or if the enemy has come out. Then you will see "IN"-sign flashing, meaning you can enter. I still need to fix a bug where you can hit an enemy when it's lurking inside the doorway..
September 21, 2025 at 3:30 PM
Now we got the first zombie spawning out the door in the game. I still need to work out a glitch, they cant see the player behind their back though
September 17, 2025 at 2:17 PM
Small bits of good news. Visits to wishlists conversion on Steam store page for Undead is 23%, which is apparently a very good rate.
Also, submitted it to Day of the Devs - for better or worse
September 16, 2025 at 10:00 AM
I have no idea what I was drawing. I call it:
”Waiting for a friend”. I needed to draw.

I follow simple set of rules:
-No sketching or planning
-No changing brushes
-No zooming
-No undo
-When vinyl starts playing, drawing starts,break when flipping to side B, when side B ends,stop working,it’s done
September 14, 2025 at 6:12 PM
FINALLY finished implementing and stress testing all four weapons that they survive level transitions without glitches.

That took way too long.. but now all I need to do for weapons is to add animations, which I will do later.
September 13, 2025 at 10:27 AM
Yesterday, I fixed a hairy edge case on my game - you can pick up a weapon, carry it to the next level, and even if different instance of that weapon lies there, system will still know which one’s healthpoints to track. Most players will probably spend their weapons out before that ever happens..
September 11, 2025 at 6:27 AM
That sheep in Alien Earth is really creeping me out
September 10, 2025 at 8:43 PM
Things done in August:
Added fourth zombie, NPC recognition for enemies, fixed tons of bugs, refactored item and weapon system, created dynamic UI display showing whatever you picked up and its health.

Things to do in September: ranking system, breakable background objects, fifth (fast) zombie etc
September 2, 2025 at 10:21 AM