M iha R inne
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cai24.bsky.social
M iha R inne
@cai24.bsky.social
Game developer, animator, comic book artist, freelancer. Developing Undead for C64 and PC; wishlist it in Steam: https://store.steampowered.com/app/3848630/Undead/
I cant believe that I am still adding new animations for the player character..!
(This is for throwing objects)
November 30, 2025 at 2:08 PM
Finally, 1cc on Toki / Juju on my arcade cab!
November 22, 2025 at 9:12 AM
Browsing through references for yak hair for work assignment-related reasons (I need to recreate 1960’s style yak hair wig)
November 6, 2025 at 2:12 PM
Late night chalk with clip studio + cintiq
November 4, 2025 at 10:18 PM
I have the power! Or should I say; I had the power..
October 29, 2025 at 9:04 PM
Good to go
October 22, 2025 at 5:10 PM
Zzap!64 - august 1986. And I think I know that guy
October 20, 2025 at 11:11 AM
How to recognize old school game developer
October 19, 2025 at 6:27 PM
I need to draw sometimes
October 16, 2025 at 9:07 PM
No, it is not Saturday Night Fever. It is Special Attack.
October 16, 2025 at 8:21 PM
I had to doodle something random for 45 minutes, before going to sleep, just so that I can unwind a little.
October 8, 2025 at 9:17 PM
Zombie 1, come out and play!
October 1, 2025 at 7:05 PM
Did some sunday programming. You can now get inside open doors if they don't have enemy waiting, or if the enemy has come out. Then you will see "IN"-sign flashing, meaning you can enter. I still need to fix a bug where you can hit an enemy when it's lurking inside the doorway..
September 21, 2025 at 3:30 PM
Now we got the first zombie spawning out the door in the game. I still need to work out a glitch, they cant see the player behind their back though
September 17, 2025 at 2:17 PM
I have no idea what I was drawing. I call it:
”Waiting for a friend”. I needed to draw.

I follow simple set of rules:
-No sketching or planning
-No changing brushes
-No zooming
-No undo
-When vinyl starts playing, drawing starts,break when flipping to side B, when side B ends,stop working,it’s done
September 14, 2025 at 6:12 PM
Yesterday, I fixed a hairy edge case on my game - you can pick up a weapon, carry it to the next level, and even if different instance of that weapon lies there, system will still know which one’s healthpoints to track. Most players will probably spend their weapons out before that ever happens..
September 11, 2025 at 6:27 AM
That sheep in Alien Earth is really creeping me out
September 10, 2025 at 8:43 PM
Zombie 4 is a sneaky bastard 😄
August 28, 2025 at 8:09 PM
The show must go on..
August 27, 2025 at 5:40 PM
The show must go on. Added Jatimatic death for zombie 4. #undead #unrealengine #c64
August 26, 2025 at 2:57 PM
Added damage and falling back from crouch stance
August 25, 2025 at 3:30 PM
And here is finished library image
August 24, 2025 at 3:54 PM
The current library header is just zoomed & cropped library capsule, and as such, bit too rough.
So it was my intention to remake it when I got time.
I went back to real brush on paper, and remade it on larger size (still just A4). Here is the original, not colored or scanned yet.
August 24, 2025 at 2:50 PM
The vomiting zombie is finally in!

Wishlist on steam: store.steampowered.com/app/3848630/...
August 21, 2025 at 7:17 PM
Today’s work music
August 18, 2025 at 5:58 PM