ADHD.
Gay.
Writing silly code to make cool games.
Lead Programancer & writer for Ludophoria.
Associate Lecturer at Falmouth University
Thoughts are my own.
If that's too much effort for you, at the very least stop seeking blame when a game doesn't meet your expectations.
#gamedev #videogames #games
If that's too much effort for you, at the very least stop seeking blame when a game doesn't meet your expectations.
#gamedev #videogames #games
I wish I had a happy ending to this conjecture, but I don't really.
My message will always be "be kind".
Like please don't abuse developers, or anyone for that matter.
I wish I had a happy ending to this conjecture, but I don't really.
My message will always be "be kind".
Like please don't abuse developers, or anyone for that matter.
I think it's pretext. Usually for harm.
A lazy dev "deserves" their game to be pirated.
A lazy dev "deserves" a death threat.
A lazy dev "deserves" a review bomb.
A lazy dev is a dehumanised dev, deserving of the harm perpetrated against them.
I think it's pretext. Usually for harm.
A lazy dev "deserves" their game to be pirated.
A lazy dev "deserves" a death threat.
A lazy dev "deserves" a review bomb.
A lazy dev is a dehumanised dev, deserving of the harm perpetrated against them.
So then the blame is, more often than not, placed on the developers.
"Clearly they were lazy."
I've heard the "Lazy dev" argument way too many times.
I'm not going to debunk that one here, but rest assured it's a fallacy.
So then the blame is, more often than not, placed on the developers.
"Clearly they were lazy."
I've heard the "Lazy dev" argument way too many times.
I'm not going to debunk that one here, but rest assured it's a fallacy.
When this happens, consumers will often look for a place for that disappointment to rest.
When this happens, consumers will often look for a place for that disappointment to rest.
I have some theories on this also.
As games, and the process of making games, have become widely open and accessible consumers feel more ownership.
I have some theories on this also.
As games, and the process of making games, have become widely open and accessible consumers feel more ownership.
If that alignment is strong bugs can still creep in if tech debt isn't managed correctly.
All of this, of course, is a massive oversimplification. But hopefully this gives you a small insight.
If that alignment is strong bugs can still creep in if tech debt isn't managed correctly.
All of this, of course, is a massive oversimplification. But hopefully this gives you a small insight.
As creative control becomes increasingly segmented in a project it becomes more important to align on a vision.
As creative control becomes increasingly segmented in a project it becomes more important to align on a vision.