Currently searching for a job. Whether it be a random ass program, video editing, or graphic design. Hire me, I beg. I need money.
Formerly known as 'Goy288'
youtu.be/SrHYdrwTya8
#Godot #GodotEngine #GodotAddon #MadeWithGodot #MadeInGodot #GameDev #IndieDev
Like with the bone modifier overhaul that I'm working on for my PaperSkeleton addon.
Like with the bone modifier overhaul that I'm working on for my PaperSkeleton addon.
Always found it weird that Godot didn't already have something like this built-in.
Always found it weird that Godot didn't already have something like this built-in.
youtu.be/SrHYdrwTya8
#Godot #GodotEngine #GodotAddon #MadeWithGodot #MadeInGodot #GameDev #IndieDev
youtu.be/SrHYdrwTya8
#Godot #GodotEngine #GodotAddon #MadeWithGodot #MadeInGodot #GameDev #IndieDev
Turned out as well as I expected.
Turned out as well as I expected.
Introducing a MAJOR flipping overhaul. Now, proper layering should work at any angle.
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev
Introducing a MAJOR flipping overhaul. Now, proper layering should work at any angle.
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev
Mostly technical changes, but the big one is removing frame-by-frame checking for PaperPolygon2Ds. Should increase performance in that regard.
bunkwire2x8.itch.io/paperskeleto...
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev
Mostly technical changes, but the big one is removing frame-by-frame checking for PaperPolygon2Ds. Should increase performance in that regard.
bunkwire2x8.itch.io/paperskeleto...
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev
#Godot #GodotAddon #MadeWithGodot
bunkwire2x8.itch.io/paperskeleto...
#Godot #GodotAddon #MadeWithGodot
bunkwire2x8.itch.io/paperskeleto...
#Godot #GodotAddon #MadeWithGodot
bunkwire2x8.itch.io/paperskeleto...
and her friends. I want to come out about this and a lot more in this document.
docs.google.com/document/d/1...
and her friends. I want to come out about this and a lot more in this document.
docs.google.com/document/d/1...
What he's saying here is in response to a technical showcase back in 2016 regarding using non-generative AI for zombie animations in video games.
Miyazaki was just being a scared & narrow-minded old man because the abominations moved abomimably.
What he's saying here is in response to a technical showcase back in 2016 regarding using non-generative AI for zombie animations in video games.
Miyazaki was just being a scared & narrow-minded old man because the abominations moved abomimably.
Some much needed restructuring has been added, alongside some helpful quality of life features.
More details in the dev log here:
bunkwire2x8.itch.io/paperskeleto...
Some much needed restructuring has been added, alongside some helpful quality of life features.
More details in the dev log here:
bunkwire2x8.itch.io/paperskeleto...
We get devs taking advantage of newer hardware to skip crucial optimizations that most certainly would have been applied to older titles, even if they also weren't optimized for the time.
Like fuck they were. The entire history of videogames is stuff barely running on intended hardware. Why do you think we've had ultra-low graphics options available since hte 90s?
We get devs taking advantage of newer hardware to skip crucial optimizations that most certainly would have been applied to older titles, even if they also weren't optimized for the time.