programmer & hobbyist gamedev
undiagnosed but im pretty sure
https://buge.nekoweb.org/
a view inside my little bug brain
good point godot
good point godot
it uses steam sockets which i understand a lot better than RPC, but unfortunately phys desync is just a miserable little problem. i abandoned it because i realized thats an industry wide issue, so im unlikely to solve it
it uses steam sockets which i understand a lot better than RPC, but unfortunately phys desync is just a miserable little problem. i abandoned it because i realized thats an industry wide issue, so im unlikely to solve it
it worked but i dont have the best grasp of RPC so it ended up an unworkable tangled spaghetti mess. another useful learning experience though
it worked but i dont have the best grasp of RPC so it ended up an unworkable tangled spaghetti mess. another useful learning experience though
stopped working on it because the bugs were piling up and i ran out of ideas. its a little fun but the movement is a long ways from fluid and it shows. great learning experience regardless though
stopped working on it because the bugs were piling up and i ran out of ideas. its a little fun but the movement is a long ways from fluid and it shows. great learning experience regardless though