Biggest thing I’ve done here is baking all material settings into vertex data and baking lights.
Biggest thing I’ve done here is baking all material settings into vertex data and baking lights.
We’d love to know how other creatives approach iterating on complex projects like this. 3/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot #WackyWIPStuff
We’d love to know how other creatives approach iterating on complex projects like this. 3/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot #WackyWIPStuff
#GameDev #WorkInProgress #IndieGame #Blender #Godot
#GameDev #WorkInProgress #IndieGame #Blender #Godot