Splendid Failures
banner
splendidfailures.bsky.social
Splendid Failures
@splendidfailures.bsky.social
Short games - Well crafted

We’re a team of four experienced game developers in Gothenburg, Sweden.

Currently working on our studio’s debut game: A Corporate Machine.
Pinned
Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.

Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.

Follow along for updates on our progress!
For this #screenshotsaturday, we’re going back in time some months to share a silly trial render from when we were exploring the look of the office dwellers in A Corporate Machine.
We’ve since ditched the thumb-shaped heads… but the overall look and feel is still there #gamedev #indiegame #blender
December 20, 2025 at 6:34 PM
Reposted by Splendid Failures
Got any fun ideas for office people? We've started concepting all sorts of fun little guys that you might encounter in A Corporate Machine. Would love to hear people's ideas, or examples of interesting folks you've worked with at your own jobs! #indiedev #conceptart #gamedev
December 16, 2025 at 12:53 PM
Got any fun ideas for office people? We've started concepting all sorts of fun little guys that you might encounter in A Corporate Machine. Would love to hear people's ideas, or examples of interesting folks you've worked with at your own jobs! #indiedev #conceptart #gamedev
December 16, 2025 at 12:53 PM
December 13, 2025 at 11:41 PM
A better preview image of the look development graphics in the video we just posted #godot #indegame #gamedev #screenshotsaturday
December 6, 2025 at 10:38 PM
Some progression on the look-development environment for A Corporate Machine. Lots of pipeline work done to make asset creation in #blender easier and exporting to #godot smoother #screenshotsaturday #indiegame #gamedev
December 6, 2025 at 10:01 PM
We had a fun time showing off A Corporate Machine at a #gamedev pub, hosted by @swedengamearena.bsky.social. It’s an uncontrolled environment, and getting lots of hands on it when it’s early and rough really lets you see what the biggest hurdles are for players to get in to the loop. #Indeigame
December 5, 2025 at 10:48 AM
Yes, please!
early prototype of adding arealights with texturing+shaderfx in vanilla #godotengine

#gamedev #wip #shaders
December 2, 2025 at 9:24 PM
We made a mess of the demo level 🧹 #screenshotsaturday #godot #indiegame #gamedev
November 29, 2025 at 8:16 PM
Reposted by Splendid Failures
And it imports without a hitch into my LookDev scene in Godot. #blender #godot #gamedev #indiegame #acorporatemachine
November 17, 2025 at 9:38 PM
Our 3D artist has been busy making progress on the look and feel of the human NPCs that will inhabit the corporate office you’ll be cleaning in #acorporatemachine

#indiegame #gamedev #godot #blender
Last week I started work on a template rig as part look development and preprod for our game A Corporate Machine. Got stuck trying to get the mouth as easy to pose as I was imagining it. After a weekend of scratching that itch I think I got it where it should be #blender #godot #gamedev #indiegame
November 17, 2025 at 9:43 PM
We tested without it for a while... but the throw action is back 🤖 💥 Use it to optimise your work, get out of boring tasks, or just chuck anything you can get your metal paws on really! #indiegame #gamedev #screenshotsaturday #acorporatemachine #godot
November 15, 2025 at 7:25 PM
Goodbye pumpkins, hello peppermint! Getting into the holiday spirit and cooking up lots of fun stuff for our game. #gamedev #indiegame #godot #blender #acorporatemachine
November 14, 2025 at 11:39 PM
Thanks to our tireless programmer we’re now official contributors to the Godot engine 🎉 Free and Open Source is what all the cool kids are doing, right? #godot #indiegame #gamedev #foss
November 11, 2025 at 6:43 AM
Reposted by Splendid Failures
November 9, 2025 at 6:38 PM
This week: Continued work on the prototype, talks with potential partners, and making some serious progress on our Blender to Godot pipeline. Our 3d-artist is weirdly proud to let you know that the Godot-shot is only three draw calls 🤷 #gamedev #indiegame #blender #godot #screenshotsaturday
November 8, 2025 at 9:12 PM
Okay, the quest is still janky and cobbled together, but our little vacuum can now torch their bloodsucking supervisor for a gold keycard in the prototype 🤖🧠🧛🔥 #screenshotsaturday #indiegame #gamedev #godot
November 1, 2025 at 8:43 PM
The office building you’ll be cleaning in #acorporatemachine may be on top of a hell-mouth, but the rent is unbeatable.
Supernatural encounters here have some very natural explanations; hiring vampires for the night shift is just good business sense really🧛 #happyhalloween🎃 #indiegame #gamedev
October 31, 2025 at 9:09 PM
Can we trust you with the precious china? Good Bot or Bad Bot, the choice is yours. #screenshotsaturday #gamedev #indiegame #wackywipstuff #acorporatemachine
October 25, 2025 at 3:09 PM
We had a lovely drive up to Skövde, discussing all manner of game ideas, as the sun rose over the horizon. Now we’re here at #swedengameconference preparing to pitch A Corporate Machine #gamedev #indiegame
October 23, 2025 at 8:30 AM
This coming Thursday we're heading to Skövde with @swedengamearena.bsky.social to pitch A Corporate Machine in front of a live audience. Exciting and frightening in equal amounts! We'll even bring an incredibly rough playable to try out 😱
#swedengamearena #swedengameconference #indiedev #gamedev
October 20, 2025 at 2:39 PM
October 18, 2025 at 7:06 PM
Reposted by Splendid Failures
NEW BLOG POST!

This time I'm talking about systems-driven narrative design and how YOU can tell a story with your gameplay, whatever that gameplay happens to be. We start from Bananza and build into a systemic approach anyone can use.

www.nathansavant.com/post/systemi...
Systemic Narrative: A How-To Guide
After my last blog post on Donkey Kong Bananza, I threatened to take what I’d learned and tell you how to do that for yourself. Well here I am, looming in the shadows with the knife of knowledge in my hand. Waiting just for you.Now you may look at this blog title and think to yourself “But Nathan, Bananza doesn’t really have a systems-driven narrative, why are you talking about that topic?!” and to you I would say “welcome to my unhinged corner of the internet, you must be new here!”. Donkey Kon
www.nathansavant.com
October 10, 2025 at 7:33 PM
We’re self-funding early dev by working part time. Reliable FOSS-tools like Blender and Godot are invaluable for small cross-disciplinary teams. We gladly use personal funds to support these projects. If you’re a FOSS-user, 🙏 donate if you can #blender #godot #gamedev #indiedev #indiegames #foss
October 16, 2025 at 6:52 AM
We conducted our first live user tests this weekend. The entire team was on site. More important than a well prepared build, a good testing environment and knowing what sort of data you're after is of course what sort of snacks you offer. What snack do you like when playing?
#gamedev #indiegame
October 15, 2025 at 11:12 AM