bricksterbricky.bsky.social
@bricksterbricky.bsky.social
The visuals for Godot look quite interesting and stunning. Hopefully you will figure out how to implement that in Memento. I think it would make for a nice look for it. Trying to go beyond traditional conventions is really cool even if it is risky.
#smallgamestudio
June 11, 2025 at 2:17 AM
Here are some of the potential assets I will have for my game. The pepperoni and the mozzarella (the block) will be the good ingredients the player will want to get while the anchovy will be the bad one. I initially wanted to add more but decided to hold back for now.
#smallgamestudio
June 3, 2025 at 5:46 AM
It is the Spider-Man 2 Pizza theme! I thought it was only fitting that I would try to put it there somehow.
June 3, 2025 at 5:42 AM
I have yet to play Automata (or either Nier or any of the Drakengard games for that matter) but I just thought it would be amusing to incorporate the Spider-Man 2 Pizza theme in a way without actually having to use it.
June 3, 2025 at 5:41 AM
Woah, this looks really good! You clearly put in much effort into this. I remember you noted that you were not too familiar with pixel art in your pitch, so it is quite impressive you managed to get it this well. Hopefully I will get to play this at the End of the year show.
#smallgamestudio
June 2, 2025 at 10:50 PM
#smallgamestudio
If there was one thing I would have loved to cover in my presentation, it is how he advised against making games solo for long periods of time in an interview with Kill Screen, which I agree strongly as trying to handle everything by yourself is difficult.
May 31, 2025 at 2:28 AM
#smallgamestudio
Presenting on Esposito was an amazing experience. I initially picked him as I simply liked the look of his website, not knowing much about him. However, when I decided to look into his games, I saw how vivid and creative he is, often making games with great level designs.
May 31, 2025 at 2:15 AM
Adding a drawing zone is a nice and fitting touch to this game. I wonder if you plan to make it so that players can save and download their work. It might be too much to implement before the exhibition but it would be nice to see.
#smallgamestudio
May 31, 2025 at 1:58 AM
I am really impressed by the concept you showed in class. A game that teaches players what manga through walking across specific parts is quite intriguing. I cannot wait to see what your final game will be like. I am sure you will be able to add more to it.
May 31, 2025 at 1:55 AM
Woah, I really like how the objects change color when you hover over them. It is really cool how you managed to get it so that when you click on the object it will show them up close. (I also felt that last comment).
#smallgamestudio
May 20, 2025 at 5:05 PM
#smallgamestudio
But despite its strange and often disturbing moments, Sonic Dream Collection was actually made to be a celebration of the fandom. I can see how as the game is very well made even with its weirdness and Esposito clearly took from classic Sonic music when making the soundtrack.
May 20, 2025 at 5:13 AM
#smallgamestudio
Sonic Dream Collection was one of the last games they made before they quietly disbanded. It is a fan game made up of four games they claimed to be unfinished Sonic games they found in a developers kit. The games are really more of a parody of the weirder side of the Sonic fandom.
May 20, 2025 at 5:11 AM
Arcane Kids was a group Esposito formed with a couple of his fellow students at Rensselaer Polytechnic Institute in New York. They would often make arcade games for events at Ground Zero, a DIY music venue at their school, usually hours before it started. Most of their games tend to be quite wacky.
May 20, 2025 at 5:09 AM
Using shapes and colors is a subtle but striking way to convey your themes. I really appreciate how there seems to be more blocks with each level as it highlights your stress with how it is piling up on you. Certainly an unique and creative manner to portray such a theme.
#smallgamestudio
May 13, 2025 at 5:04 AM
Practically gotten to the finishing touches of my abstract art game. As you can see I made it so that the color of the background changes if you hit or miss the heart. If you hit the heart, it goes faster, a stand in for its excitement, with the colors conveying moods.
#smallgamestudio
May 13, 2025 at 4:57 AM