#smallgamestudio
bricksy.itch.io/pizza-paddler
#smallgamestudio
bricksy.itch.io/pizza-paddler
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
It is a bit unfortunate that I would have to significantly downscale from my pitch, going from 5 levels to just 1. But I am grateful that I am allowed to do so as I realized the process of making 1 has been more difficult than I expected. At least, I might get this done in time.
It is a bit unfortunate that I would have to significantly downscale from my pitch, going from 5 levels to just 1. But I am grateful that I am allowed to do so as I realized the process of making 1 has been more difficult than I expected. At least, I might get this done in time.
This week I presented on Ben Esposito but I felt I did not cover the part on how Brian Eno inspired him by his ideas on how constraints can aid in creativity. He noted how his constraints with time led him to making a simple art style for Donut County (known as Katchina back then).
This week I presented on Ben Esposito but I felt I did not cover the part on how Brian Eno inspired him by his ideas on how constraints can aid in creativity. He noted how his constraints with time led him to making a simple art style for Donut County (known as Katchina back then).
Around the weekend, I did research on Ben Esposito, an indie game developer best known for his work on games like Donut County. I decided to play through a couple of his games, with the one that stood out to me being Sonic Dream Collection, a game he made with the group Arcane Kids.
Around the weekend, I did research on Ben Esposito, an indie game developer best known for his work on games like Donut County. I decided to play through a couple of his games, with the one that stood out to me being Sonic Dream Collection, a game he made with the group Arcane Kids.
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
My first game I played was melt by linseyray. It is a simple game where you hold either the left or right button to cause the circles to merge or separate. It is a sweet game that expresses intimacy through a very simple manner.
My first game I played was melt by linseyray. It is a simple game where you hold either the left or right button to cause the circles to merge or separate. It is a sweet game that expresses intimacy through a very simple manner.
#smallgamestudio
#smallgamestudio
After taking way too long to complete, I have managed to upload my game, A Day in the Life on itch! It is basically a simulator of life as a college student with various choices you can sort through.
Play here!
bricksy.itch.io/a-day-in-the...
After taking way too long to complete, I have managed to upload my game, A Day in the Life on itch! It is basically a simulator of life as a college student with various choices you can sort through.
Play here!
bricksy.itch.io/a-day-in-the...
For Project 2.2, I am planning to make a text-based game that follows the life of being a college student. I have not progressed that far yet but I plan to have plenty of branches in this game. Hopefully it will not be too much to handle.
For Project 2.2, I am planning to make a text-based game that follows the life of being a college student. I have not progressed that far yet but I plan to have plenty of branches in this game. Hopefully it will not be too much to handle.
I played through Types of Narrative Choices with Victor. It is a simple but interesting game that explains different types of narrative choices through interactive options that the player selects. Even though many of the choices are simple, they convey the types well.
I played through Types of Narrative Choices with Victor. It is a simple but interesting game that explains different types of narrative choices through interactive options that the player selects. Even though many of the choices are simple, they convey the types well.
Before starting my actual script writing in Unity, I decided to import my teacher's pre-made scripts to ensure that Visual Studio will work. It went well and I decided to have fun by having all three scripts run together. Surprisingly, it did not break but it was funny to do this.
Before starting my actual script writing in Unity, I decided to import my teacher's pre-made scripts to ensure that Visual Studio will work. It went well and I decided to have fun by having all three scripts run together. Surprisingly, it did not break but it was funny to do this.
This is a glimpse of my work on Project 1 for my small studio game design class. It is rather bare at the moment but my idea is essentially to create a messy room that may indicate something wrong going on. It was difficult getting the models I wanted but hopefully these will work.
This is a glimpse of my work on Project 1 for my small studio game design class. It is rather bare at the moment but my idea is essentially to create a messy room that may indicate something wrong going on. It was difficult getting the models I wanted but hopefully these will work.
The final game I played was Paratopic, also with David. This game's visuals reminds me that of a PS1 game, albeit a bit more cleaner. Occasionally however, the graphics will warp, creating a creepy atmosphere. There are dialogue choices, some of which are quite humorous.
The final game I played was Paratopic, also with David. This game's visuals reminds me that of a PS1 game, albeit a bit more cleaner. Occasionally however, the graphics will warp, creating a creepy atmosphere. There are dialogue choices, some of which are quite humorous.
The next game I played was Titanic II with Raphael and David. This game was wild to play as we were thrown into an abyss with no idea of what is going on outside of some strange text. I wish it was not so slow as much of the playthrough was us just floating before we landed.
The next game I played was Titanic II with Raphael and David. This game was wild to play as we were thrown into an abyss with no idea of what is going on outside of some strange text. I wish it was not so slow as much of the playthrough was us just floating before we landed.
The next game I played was 232Henley by notapipe. Unfortunately I was unable to progress much in this game but it seems a lot more simplistic compared to the others. There seems to be a narrator but it was hard to hear. It does seem promising in its mystery though.
The next game I played was 232Henley by notapipe. Unfortunately I was unable to progress much in this game but it seems a lot more simplistic compared to the others. There seems to be a narrator but it was hard to hear. It does seem promising in its mystery though.
The second game I played was Thirty Flights of Love by Blendo Games with Jasmin. This game was much more cartoonish in its visuals compared to the previous one but it manages to highlight characters with depth through sudden flashbacks if you interact with them.
The second game I played was Thirty Flights of Love by Blendo Games with Jasmin. This game was much more cartoonish in its visuals compared to the previous one but it manages to highlight characters with depth through sudden flashbacks if you interact with them.
I examined Off-Peak by Cosmo D with Tyson. This game was really intriguing as it had incredibly bright visuals, having realistic textures and models. There is much to explore and interact in this game such as talking to NPCs and taking items.
I examined Off-Peak by Cosmo D with Tyson. This game was really intriguing as it had incredibly bright visuals, having realistic textures and models. There is much to explore and interact in this game such as talking to NPCs and taking items.