#smallgamestudio
bricksy.itch.io/pizza-paddler
#smallgamestudio
bricksy.itch.io/pizza-paddler
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
It is a bit unfortunate that I would have to significantly downscale from my pitch, going from 5 levels to just 1. But I am grateful that I am allowed to do so as I realized the process of making 1 has been more difficult than I expected. At least, I might get this done in time.
It is a bit unfortunate that I would have to significantly downscale from my pitch, going from 5 levels to just 1. But I am grateful that I am allowed to do so as I realized the process of making 1 has been more difficult than I expected. At least, I might get this done in time.
But despite its strange and often disturbing moments, Sonic Dream Collection was actually made to be a celebration of the fandom. I can see how as the game is very well made even with its weirdness and Esposito clearly took from classic Sonic music when making the soundtrack.
But despite its strange and often disturbing moments, Sonic Dream Collection was actually made to be a celebration of the fandom. I can see how as the game is very well made even with its weirdness and Esposito clearly took from classic Sonic music when making the soundtrack.
Sonic Dream Collection was one of the last games they made before they quietly disbanded. It is a fan game made up of four games they claimed to be unfinished Sonic games they found in a developers kit. The games are really more of a parody of the weirder side of the Sonic fandom.
Sonic Dream Collection was one of the last games they made before they quietly disbanded. It is a fan game made up of four games they claimed to be unfinished Sonic games they found in a developers kit. The games are really more of a parody of the weirder side of the Sonic fandom.
Around the weekend, I did research on Ben Esposito, an indie game developer best known for his work on games like Donut County. I decided to play through a couple of his games, with the one that stood out to me being Sonic Dream Collection, a game he made with the group Arcane Kids.
Around the weekend, I did research on Ben Esposito, an indie game developer best known for his work on games like Donut County. I decided to play through a couple of his games, with the one that stood out to me being Sonic Dream Collection, a game he made with the group Arcane Kids.
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#smallgamestudio
#smallgamestudio
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#smallgamestudio
The actual last game I played is Diving Bell by Ex-Writer. It is a simple game where you hold down the mouse to dive down underwater. Despite its simple controls, it is filled with incredible visuals, seemingly handmade and created with stunning colors to invoke the ocean.
The actual last game I played is Diving Bell by Ex-Writer. It is a simple game where you hold down the mouse to dive down underwater. Despite its simple controls, it is filled with incredible visuals, seemingly handmade and created with stunning colors to invoke the ocean.
The final game I played was Loneliness by Jordon. This game starts off with the player trying to reach out to a crowd who gets driven away when you approach. The crowd decreases more and more as you progress before finally being all alone and ending in darkness.
The final game I played was Loneliness by Jordon. This game starts off with the player trying to reach out to a crowd who gets driven away when you approach. The crowd decreases more and more as you progress before finally being all alone and ending in darkness.
The next game was Sibiliant Snakelikes by pippinbarr which was a collection of snake games that parody popular games. These games were entertaining albeit frustrating because of their controls. My favorite was the Papers Please parody as it randomized with each play.
The next game was Sibiliant Snakelikes by pippinbarr which was a collection of snake games that parody popular games. These games were entertaining albeit frustrating because of their controls. My favorite was the Papers Please parody as it randomized with each play.
The next game was Passage by Jason Rohrer. It has a classic feel to it with its use of 8-bit sprites and chiptune music. The world starts out distorted but gradually clears up as you go further, with the characters changing as well, clearly an indication of time passing.
The next game was Passage by Jason Rohrer. It has a classic feel to it with its use of 8-bit sprites and chiptune music. The world starts out distorted but gradually clears up as you go further, with the characters changing as well, clearly an indication of time passing.
The next game was snow diarama (materials experiment) by loren schmidt. This was less of a game and more of an art exhibit with the snow on the screen making subtle changes over time. The use of pixels is incredibly vivid and stunning to look at.
The next game was snow diarama (materials experiment) by loren schmidt. This was less of a game and more of an art exhibit with the snow on the screen making subtle changes over time. The use of pixels is incredibly vivid and stunning to look at.
The next game was shu by zitaoye. It is a simple game where the player has make a pattern. I admire how it has a clear calligraphy aesthetic as it makes look stunning. It gets a bit more difficult as it starts to make it that you need to either paint or through the circles.
The next game was shu by zitaoye. It is a simple game where the player has make a pattern. I admire how it has a clear calligraphy aesthetic as it makes look stunning. It gets a bit more difficult as it starts to make it that you need to either paint or through the circles.
My first game I played was melt by linseyray. It is a simple game where you hold either the left or right button to cause the circles to merge or separate. It is a sweet game that expresses intimacy through a very simple manner.
My first game I played was melt by linseyray. It is a simple game where you hold either the left or right button to cause the circles to merge or separate. It is a sweet game that expresses intimacy through a very simple manner.
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
#smallgamestudio
For my game, I have set up different bools to make it so that after players go through one option, they can then follow it up with another input to either move onto the next scene or go back to an area. It was a bit tricky getting it right but it works for now.
For my game, I have set up different bools to make it so that after players go through one option, they can then follow it up with another input to either move onto the next scene or go back to an area. It was a bit tricky getting it right but it works for now.
For Project 2.2, I am planning to make a text-based game that follows the life of being a college student. I have not progressed that far yet but I plan to have plenty of branches in this game. Hopefully it will not be too much to handle.
For Project 2.2, I am planning to make a text-based game that follows the life of being a college student. I have not progressed that far yet but I plan to have plenty of branches in this game. Hopefully it will not be too much to handle.