🧪 Hobby VR and streaming tools: github.com/BOLL7708
💥 VR/desktop games and coding streamer: twitch.tv/BOLL7708
It has been posted to their suggestions forum. I care a lot about this, but their forums and Bluesky are the few channels I'm comfortable using for this, so here goes nothing.
Post: steamcommunity.com/discussions/...
6. Maximum tracked space, still Chaperone? Dynamic?
7. Will having a large library of current SteamVR games mean I will soon have a range of ARM titles?
8. Will WebXR be possible in the Steam browser?
9. How sweat resistant is it?
10. Boosters for controllers?
1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?
Yeah 🤔
6. Maximum tracked space, still Chaperone? Dynamic?
7. Will having a large library of current SteamVR games mean I will soon have a range of ARM titles?
8. Will WebXR be possible in the Steam browser?
9. How sweat resistant is it?
10. Boosters for controllers?
That said, if AI does all the coding for us, what will happen in the future when no humans actually code? Unless AI then is an actual AI and can progress science and technology, stagnation? Brainrot.
That said, if AI does all the coding for us, what will happen in the future when no humans actually code? Unless AI then is an actual AI and can progress science and technology, stagnation? Brainrot.
I have been checking out examples made with A-Frame and Babylon.js, but appear to have a seemingly 50/50 chance of actually launching in VR (Windows, Chrome, SteamVR, Index), which makes me hesitant to jump in.
I have been checking out examples made with A-Frame and Babylon.js, but appear to have a seemingly 50/50 chance of actually launching in VR (Windows, Chrome, SteamVR, Index), which makes me hesitant to jump in.
1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?
Yeah 🤔
1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?
Yeah 🤔
Steam Controller
Steam Machine
Steam Frame.
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
I look forward to:
1. Eye-tracking
2. Wireless
3. Light weight/balanced
4. TMR sticks
5. Tracked gamepad
Concerns:
1. Wireless latency
2. LCD dynamic range
3. Audio solution, on par with Index?
4. Comfort of controllers, seem small.
Time will tell!
I look forward to:
1. Eye-tracking
2. Wireless
3. Light weight/balanced
4. TMR sticks
5. Tracked gamepad
Concerns:
1. Wireless latency
2. LCD dynamic range
3. Audio solution, on par with Index?
4. Comfort of controllers, seem small.
Time will tell!
But as a series progresses and the story is fleshed out I find myself caring more about that than the leveling and skill acquisition.
But as a series progresses and the story is fleshed out I find myself caring more about that than the leveling and skill acquisition.
In short: It might be caused by the install path including an escaped backslash. That is what I've seen as a common factor as of yet in any case.
In short: It might be caused by the install path including an escaped backslash. That is what I've seen as a common factor as of yet in any case.
I feel like this is an inside joke for the developers. It's not... overflow, but close enough.
I feel like this is an inside joke for the developers. It's not... overflow, but close enough.
Now I just have to try and get my past contributors to agree to re-license their existing contributions. Fingers crossed 🤞
1. How to grant a separate license to Valve
2. How to handle contributed code for that license
3. Any need to re-license projects
4. Possible CLA
Publishing FOSS is hard 🥲
Now I just have to try and get my past contributors to agree to re-license their existing contributions. Fingers crossed 🤞
store.steampowered.com/sale/VRForev...
store.steampowered.com/sale/VRForev...
1. Do differential syncs
2. Sync favorites
3. Run headless server
So far Navidrome, Kodi, Plex as server, Symfonium as client, no luck
Does anyone run any combo like this? I get stuck on #2 😓
1. Do differential syncs
2. Sync favorites
3. Run headless server
So far Navidrome, Kodi, Plex as server, Symfonium as client, no luck
Does anyone run any combo like this? I get stuck on #2 😓
1. How to grant a separate license to Valve
2. How to handle contributed code for that license
3. Any need to re-license projects
4. Possible CLA
Publishing FOSS is hard 🥲
1. How to grant a separate license to Valve
2. How to handle contributed code for that license
3. Any need to re-license projects
4. Possible CLA
Publishing FOSS is hard 🥲
* Dear ImGui, but no C# support. Used in Desktop+
* Ultralight, but C# is community built, might work?
* Coherent Gameface, made for engine integration?
Urgh. I figured this would be a solved problem, or an easy pick, but seems that is mostly true for C++, not for C#. Hm 🤔
I'm not sure how mature it is, there is an official and bundled Rider plugin, but no project template, leaving me mildly bewildered.
I'll look for more options.
Has anyone built a GUI for a SteamVR overlay/app in C# without using a game engine? I'm looking at @avaloniaui.net but not sure if it will work. Guess I'll just have to try it out.
* Dear ImGui, but no C# support. Used in Desktop+
* Ultralight, but C# is community built, might work?
* Coherent Gameface, made for engine integration?
Urgh. I figured this would be a solved problem, or an easy pick, but seems that is mostly true for C++, not for C#. Hm 🤔
I'm not sure how mature it is, there is an official and bundled Rider plugin, but no project template, leaving me mildly bewildered.
I'll look for more options.
Has anyone built a GUI for a SteamVR overlay/app in C# without using a game engine? I'm looking at @avaloniaui.net but not sure if it will work. Guess I'll just have to try it out.
I'm not sure how mature it is, there is an official and bundled Rider plugin, but no project template, leaving me mildly bewildered.
I'll look for more options.
Has anyone built a GUI for a SteamVR overlay/app in C# without using a game engine? I'm looking at @avaloniaui.net but not sure if it will work. Guess I'll just have to try it out.
Has anyone built a GUI for a SteamVR overlay/app in C# without using a game engine? I'm looking at @avaloniaui.net but not sure if it will work. Guess I'll just have to try it out.
The book is narrated by Soundbooth Theater, they just link to Audible, not even listing book 6…
The book is narrated by Soundbooth Theater, they just link to Audible, not even listing book 6…
We need to raise $200k to make full use of the discovery phase in the trademark cancelation petition. This is a critical step in protecting the JavaScript name for the whole community.
👉 javascript.tm
We need to raise $200k to make full use of the discovery phase in the trademark cancelation petition. This is a critical step in protecting the JavaScript name for the whole community.
👉 javascript.tm
I feel like I was just bamboozled, this is too classic to be random. 😑
I feel like I was just bamboozled, this is too classic to be random. 😑