Please send me any feedback or bug reports!
Github: github.com/boatbomber/C...
Wally: wally.run/package/boat...
Please send me any feedback or bug reports!
Github: github.com/boatbomber/C...
Wally: wally.run/package/boat...
(Can be disabled if you want specific control)
It will adjust the distance to ensure you're staying within the allocated time budget and desired refresh rates!
(Can be disabled if you want specific control)
It will adjust the distance to ensure you're staying within the allocated time budget and desired refresh rates!
Give it a budget (ms) + a minimum & target refresh rate, and it determines what to update each frame for the best visuals in the budget. It'll even go above your target if it's in budget.
Give it a budget (ms) + a minimum & target refresh rate, and it determines what to update each frame for the best visuals in the budget. It'll even go above your target if it's in budget.
🔊
🔊
Fun weekend project! #RobloxDev #Roblox
(Arrows are flow, color is pressure, black arrow is obstacle)
(Originally posted Apr 9, 2023)
Fun weekend project! #RobloxDev #Roblox
(Arrows are flow, color is pressure, black arrow is obstacle)
(Originally posted Apr 9, 2023)
The result of all that effort was totally worth it. I could watch this all day. It's so fast, this entire demo is a few hundred microseconds per frame.
The result of all that effort was totally worth it. I could watch this all day. It's so fast, this entire demo is a few hundred microseconds per frame.
Super useful in many cases, like object pooling where you release objects into the pool when they go out of view.
Super useful in many cases, like object pooling where you release objects into the pool when they go out of view.
Built on the tech that makes WindShake possible, it makes it easy to run your effects at high FPS by managing which objects you should update each frame.
(Originally posted Jul 28, 2024)
Built on the tech that makes WindShake possible, it makes it easy to run your effects at high FPS by managing which objects you should update each frame.
(Originally posted Jul 28, 2024)