If the player goes head to head at the blockade, they will lose, but if they maneuver through the asteroid belts thin points and take a little damage, they can conquer the less protected solar systems (Side Objective Flank).
If the player goes head to head at the blockade, they will lose, but if they maneuver through the asteroid belts thin points and take a little damage, they can conquer the less protected solar systems (Side Objective Flank).
A designer can also set an enemy to an aggressive, in which they prioritize goals, but then move toward any other opponent.
Without goals the enemy rely on sight.
A designer can also set an enemy to an aggressive, in which they prioritize goals, but then move toward any other opponent.
Without goals the enemy rely on sight.