Daniel Menard
bluedude86.bsky.social
Daniel Menard
@bluedude86.bsky.social
Game Designer
Pinned
Slingshot progress, I think it works pretty well now.
Ships will find the fastest path between where they are incorporating speed boosts for going near planets. They'll also avoid objects in the path and include wormholes in their calculations.
#indiedev
Reposted by Daniel Menard
I got a lot of great feedback out of MDev and currently working on plans to make the Exosolar experience better. I'll be posting some of the work I did before and hopefully the new stuff comes soon after.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
November 13, 2025 at 3:37 PM
Reposted by Daniel Menard
TL:DR I really enjoyed showcasing and speaking at MDEV this year!

#MDev #MDEV25 #gamedev #indiedev
November 12, 2025 at 6:21 PM
If you couldn't tell, love Mass Effect.😀
#N7day
November 8, 2025 at 5:01 AM
November 7, 2025 at 2:55 PM
Reposted by Daniel Menard
November 6, 2025 at 11:19 PM
Happy Halloween!
November 1, 2025 at 12:32 AM
Reposted by Daniel Menard
Made some swag.
Why not? Treat yourself.

#gamedev #indiedev #RTS #Strategy #4x #Space
October 30, 2025 at 1:18 PM
Reposted by Daniel Menard
I'll be showcasing Exosolar at MDEV Nov 7-8, table 15!

#indiedev #RTS #4x #Strategy #Exosolar
October 21, 2025 at 2:44 PM
I'm speaking at MDEV on Sat, November 8th at 2:30 in Mendota 7!
Come hear about how setting the right Vibe can start your project off right.
I'd love to see you there.
#gamedev #indiedev
October 21, 2025 at 3:01 PM
Hey everyone,
Launching social for the space RTS, now Exosolar! Follow that account for the latest:
@exosolargame.bsky.social
#indiedev #RTS #StrategyGames #4x #Exosolar
October 18, 2025 at 6:56 PM
Every designer wants every player to see everything.

But the truth is, not every player cares about everything. And in a game where players may replay sections, they want to skip things.

With this in mind I added a skip cinematic option in.

Hold space to get to gameplay!

#indiedev #RTS
October 14, 2025 at 3:29 PM
I did a time-lapse video of an orbit, 4 minutes collapsed to 13 seconds.
#indiedev #RTS
October 10, 2025 at 5:12 PM
I did a top down for Mission 2 Part 1.

We start the player off in a safe spot to conquer their first planets in an asteroid belt (Objective1).

Then we show an objective ping and to introduce the enemy, the Void Rogers (Objective 2).
...
#indiedev
October 8, 2025 at 2:47 PM
Everyone needs a hero, right?

In the Space RTS, I took inspiration from Halo Wars, and our heroes can be respawned when allies are in proximity.

Both the Spearhead and Void are heroes in the case below, and you can see both die and revive in the video.

#indiedev
October 7, 2025 at 2:26 PM
I wanted to share the solar systems of Mission 2.
These were setup by Tim Dwyer and tweaked by me, utilizing the orbital tech from Imperial Eclipse. Visually, the full orbits are the white circles and belong to conquerable planets and tails belong to ambient objects.
#indiedev
October 2, 2025 at 2:06 PM
Alright, everything up to now has been prologue. This intro for mission 2 starts introducing more core game mechanics and story themes.
#indiedev
October 1, 2025 at 2:06 PM
Last we left off, the Taulin were pulled into a gate device in our space RTS. Find out what happens next:
youtu.be/ebnItU8bJPQ

#indiedev
Space Mission2Briefing 250926
YouTube video by Daniel Menard
youtu.be
September 30, 2025 at 2:22 PM
We implemented an objective ping and objective reveal. Designers can optionally turn this on for objectives to give a player a little heads up where to go next.
#indiedev
September 25, 2025 at 3:09 PM
This is an orbit Tim Dwyer setup and I wanted to share the cool things we can do with the system developed by Imperial Eclipse.
Notice the orbits are following the second smaller sun here because they are suborbits of that sun. Many potentially weird and fun things we can do with this.
#indiedev
September 24, 2025 at 3:03 PM
Did some work on enemy goal actions.
In this video, the enemy are defending this system and react to the player entering it.
#indiedev
September 24, 2025 at 2:57 PM
Choice is going to be core to this Space RTS, so I spent sometime setting up mission loading and choice this week.
For Briefing, choices will present as a button off the side that do some action, in this case cutting off a pompous Admiral.
#indiedev
September 18, 2025 at 5:49 PM
Space FirstMission 250916
YouTube video by Daniel Menard
www.youtube.com
September 16, 2025 at 3:44 PM
Been working on Mission 1 for the Space RTS and while it's not completely ready to show, I do have some images to share. Be ready for a video next week!
#indiedev
September 11, 2025 at 6:03 PM
Did another home world build for a commune based aquatic species briefing scene. I tweaked the color of textures and created a glowing mushroom from the assets I had, along with the asset placement and creation of the landscape.
#indiedev
September 3, 2025 at 1:12 PM
Had some fun building today, this would be a briefing scene for one of our alien species. Still a wip, some lighting issues need to ironed out, but this Senate building is for a flying species steeped in tradition and protecting their ancestors legacies.
#indiedev
August 28, 2025 at 7:23 PM