Bloodybdgr
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bloodybdgr.bsky.social
Bloodybdgr
@bloodybdgr.bsky.social
Videojuegos o barbarie.
Happy birthday! I went directly to recommend FJORDS but I saw your name commenting on its page lol. How about Oquonie?

hundredrabbits.itch.io/oquonie
Oquonie by Rek & Devine
Oquonie is a textless adventure across an intertwined megastructure.
hundredrabbits.itch.io
November 15, 2025 at 6:06 PM
Reposted by Bloodybdgr
This can then lead to problems later in a game, if you try to complicate things or build off of your systems or increase the difficulty, because the player lacks the foundational understanding of the game, and aren't prepared to make suppositions that aren't directly provided to them.
November 14, 2025 at 9:50 PM
Reposted by Bloodybdgr
Take this too far (and many games do) and the player is no longer engaging directly with the systems of the game; they are engaging purely with the instructions they are being given, with the contract being "follow these instructions and you'll get through the game fine"
November 14, 2025 at 9:49 PM
Reposted by Bloodybdgr
Compare that to basically every Metroidvania since the first Metroid, where "missing a save room" is a mistake every player makes *exactly once*. After that you become more methodical in checking rooms, and eventually develop a feel for "I think there was probably a save room back there I missed"
November 14, 2025 at 9:47 PM
Reposted by Bloodybdgr
Consider the example in that Metroid article that's making the rounds. Having a voice tell you "hey, I think you might've missed something" when you bypass a save room doesn't teach the player to look out for save rooms. It teaches them to listen for instructions.

www.eurogamer.net/metroid-prim...
Metroid Prime 4: Beyond delivers the series' trademark gameplay in spades, but I fear one very annoying addition might derail the whole thing
Metroid Prime 4: Beyond has plenty of the good stuff. It also has an incredibly annoying, incredibly un-Metroid sidekick who won't shut up.
www.eurogamer.net
November 14, 2025 at 9:45 PM
Reposted by Bloodybdgr
At the start of a game you are establishing what the player needs to be thinking about while playing. What are you teaching them to think about?
November 14, 2025 at 9:43 PM
Reposted by Bloodybdgr
Rather than informing the player of a consideration they need to have to successfully play the game, you are *offloading* a consideration. That's one less thing the player needs to think about while playing the game.
November 14, 2025 at 9:49 PM
Reposted by Bloodybdgr
The "player felt a negative emotion for a moment in a playtest, that's now a Pri 1 problem" instinct in AAA prod is a huge tarpit for our industry
November 14, 2025 at 8:44 PM
Pero si me preguntas a mí, q soy un ignorante, te diría que en Prime me parece mejor una flecha enorme mandándome a un punto o un prompt de texto q no un notas dándome la vara. Pero de nuevo, ni mi opinión es relevante ni la de, sorry, los fans de Metroid porque el objetivo parece ser otro mercado.
November 14, 2025 at 9:06 PM
Es la discusión recurrente sobre la fidelidad gráfica y la necesidad de guiar al jugador en entornos donde las falsas affordances crecen, el cómo hacerlas diegéticas para no romper la inmersión y ya como extra añadir personajes porque a una aventura moderna se le exige "narrativa".
November 14, 2025 at 9:06 PM
El problema para mí no es tanto de tutorialización o de enseñarle al jugador qué hacer, sino el cómo, la frecuencia, lo explícito y la cohesión de todo. Añadir un compañero que te canta lo que ocurre es priorizar la experiencia sin fricción a cualquier atmósfera solitaria y extraña de Metroid.
November 14, 2025 at 9:06 PM
O lo que es lo mismo: la libertad creativa de estos estudios está demasiado idealizada.
November 14, 2025 at 8:52 PM
Se podría discutir si esa Retro estaría dispuesta a ello pero eso te lo contestan sus años de "inactividad" - no quiero saber por cuántos focus tests ni por qué iteración irá ya este título. Simplemente, el filtro Nintendo ha decidido que el mercado a explorar es otro.
November 14, 2025 at 8:51 PM
El problema para mí no es de potencial ejecución sino de concepto - el juego podría ser desarrollado por la Retro más clásica que si el mandato conceptual es traer la saga a la aventura moderna el problema sería el mismo.
November 14, 2025 at 8:49 PM
"Si queremos vender más Prime tenemos q cambiar algo, ideas?"

"He encontrado esto!" (Enseña el libro)
November 14, 2025 at 5:19 PM
Usar el libro de "buenas prácticas para una aventura en 2025" es evidentemente más importante para Nintendo que eso
November 14, 2025 at 5:18 PM