Blaghs
@blaghs.bsky.social
Gamedev, shitposter. Check out Careening, now in Early Access. https://store.steampowered.com/app/3321790/Careening/
There's something I find immensely funny about having an idea about how you want to do something, implementing said idea, and having the result absolutely *suck*.
Back to the implementation mines!
Back to the implementation mines!
November 7, 2025 at 9:05 PM
There's something I find immensely funny about having an idea about how you want to do something, implementing said idea, and having the result absolutely *suck*.
Back to the implementation mines!
Back to the implementation mines!
The aesthetics remain atrocious, but the "week" system is in place now. At the start of the 5 day week it sets "cards" based on your status, then every day draws three of them to ruin your plans / do nothing.
October 28, 2025 at 6:55 AM
The aesthetics remain atrocious, but the "week" system is in place now. At the start of the 5 day week it sets "cards" based on your status, then every day draws three of them to ruin your plans / do nothing.
Progress continues on this time management thingy, it now runs through days properly, and skills and the basics of their leveling works.
There's only really 3 more systems I need to get working before I try to polish up the UI, and see if it actually works as a game.
There's only really 3 more systems I need to get working before I try to polish up the UI, and see if it actually works as a game.
October 24, 2025 at 5:43 AM
Progress continues on this time management thingy, it now runs through days properly, and skills and the basics of their leveling works.
There's only really 3 more systems I need to get working before I try to polish up the UI, and see if it actually works as a game.
There's only really 3 more systems I need to get working before I try to polish up the UI, and see if it actually works as a game.
The Consumables system now works (though I've only set up one type so far), now I move on to the time progression bit of the time management game.
October 16, 2025 at 3:20 AM
The Consumables system now works (though I've only set up one type so far), now I move on to the time progression bit of the time management game.
Alright, swapping now works within the "day," it won't let you swap a non-evening task into the evening, and with a real bodgy work-around I've got the tooltips working again.
October 15, 2025 at 4:48 AM
Alright, swapping now works within the "day," it won't let you swap a non-evening task into the evening, and with a real bodgy work-around I've got the tooltips working again.
Better. Closer. Warmer.
I can't say I'm fond of how I've actually implemented this, but we're getting there.
I can't say I'm fond of how I've actually implemented this, but we're getting there.
October 15, 2025 at 3:36 AM
Better. Closer. Warmer.
I can't say I'm fond of how I've actually implemented this, but we're getting there.
I can't say I'm fond of how I've actually implemented this, but we're getting there.
Today's adventures in "why is game dev so hard?" as I try to set up click-drag UI elements for a little time management game I'm prototyping as a breather.
October 15, 2025 at 2:37 AM
Today's adventures in "why is game dev so hard?" as I try to set up click-drag UI elements for a little time management game I'm prototyping as a breather.