BitiLope
bitilope.itch.io
BitiLope
@bitilope.itch.io
Mostly do game dev tech (physics/shaders/lighting/procgen/etc.) stuff for games that never get released. Did the physics/lighting tech for ressii.itch.io/roa. Feel free to DM.
Thank you very much!
November 9, 2025 at 10:30 AM
Nice! Didn't know volumetric clouds was feasible without.
November 9, 2025 at 10:28 AM
Thank you! Is it based on any specific articles/papers I can read up on? Very curious on how this implementation works. Also does the video use any temporal accumulation/reuse or is it just <10 steps per pixel each frame from scratch?
November 9, 2025 at 9:43 AM
What kind of technique is this? It looks great, with good performance I assumed volumetric clouds would always have very visible artifacts but I can't see any in the video, is this not ray-marched? Would love to experiment with something like this for our game.
November 9, 2025 at 7:07 AM
Bird is the pokepoke designed and modelled by @therealressii.bsky.social
August 31, 2025 at 2:13 PM
shader based on this wonderful tutorial, adapted to Godot
ameye.dev/notes/styliz...
Stylized Water Shader
💦 A huge, step-by-step tutorial on how to create a beautiful stylized water shader in Unity using Shader Graph. This works with Unity's Universal Render Pipeline (URP). Includes colors, foam, refracti...
ameye.dev
February 9, 2025 at 5:35 PM
fish shaking simulator coming along great
February 2, 2025 at 12:55 AM