BitiLope
bitilope.itch.io
BitiLope
@bitilope.itch.io
Mostly do game dev tech (physics/shaders/lighting/procgen/etc.) stuff for games that never get released. Did the physics/lighting tech for ressii.itch.io/roa. Feel free to DM.
Reposted by BitiLope
a bit of a failed experiment (imo) to model some kind of bird wyvern. the silhouette is a bit lost and gets really hard to read.
i like the softness that comes with the flat unlit version, but lighting wont affect it. but the other version has a plastic-y feel to it though... 🤔
November 12, 2025 at 12:22 AM
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I am making clouds for @skipsy.ca's new VRChat world. The clouds render faster than the mountains lol

#VRChat
November 8, 2025 at 8:49 PM
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some doodles of armina i did for no particular reason
November 7, 2025 at 1:04 PM
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heres armina's sprite for field bio

redid her whole design if anyone remembers that old design
November 3, 2025 at 6:53 PM
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did some concepting for a semi-generic wyvern for field bio since we didn't have one even thought of before

the general idea behind them is that theyre basically the red-tailed hawks of field bio, which is to say very common across the westlands, probably with plenty of regional subspecies
October 27, 2025 at 6:00 PM
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drawing of pip waking up cause i felt like it
October 25, 2025 at 11:10 AM
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field bio dev content posted by me and not @bitilope.itch.io
this time can you believe it

its just me finding some poke'pokes with the camera (to show off the blinking)

#godot #gamedev
October 22, 2025 at 4:23 PM
poke'poke will soon be granted life #godot #gamedev
October 20, 2025 at 8:14 AM
Reworked water in Field Bio to support flows, rivers and elevation #godot #gamedev
October 15, 2025 at 6:01 PM
Field Bio is coming along, terrain sculpting by @therealressii.bsky.social
October 13, 2025 at 7:32 PM
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me trying to make a mildly sensible design camera design and accidentally creating a gravity-assisted instant color plate film box magazine camera to explain why you can take photos in field bio lol
September 12, 2025 at 5:42 AM
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some art thats partially related to the lore of field bio
September 5, 2025 at 3:33 PM
Pictures in Field Bio using the new in game camera systems, animation system, and IK system
August 31, 2025 at 2:13 PM
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Field Bio Progress Log #2, these Progress Logs are basically like triannual at this point, anyways go read it maybe.

patreon.com/posts/field-bio-log-2-134410295
August 9, 2025 at 2:19 PM
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Field Bio Progress Log #1, a lil bit of a weird one given that it's been 4 months since the last Progress Log... and also first of many Progress Logs on Bluesky lol

www.patreon.com/posts/field-...
May 12, 2025 at 2:06 PM
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fibsh
February 25, 2025 at 3:26 PM
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some fishing stuff like reeling and swaying the bobber, fish personality stats, and water shaders

water shaders done by @bitilope.itch.io
February 8, 2025 at 1:39 AM
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finished the normals, was simultaneously a pain in the ass and fun to do
January 10, 2025 at 3:45 PM
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Roa for some reason wasn't showing up on itchio when you tried to search it up, but now it does so yknow go play it (maybe).

(This post is just to mirror the post on Twitter lol)
January 8, 2025 at 11:36 PM
I worked on this go check it out!!
Roa is now finally (for realsies) released on itch​.io, uh go play it maybe (or don't).

Link to the actual game in replies and other related links (pretty important I think).
December 20, 2024 at 3:30 PM
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Roa is (finally) releasing on December 20th which is pretty cool me thinks
December 14, 2024 at 8:31 PM
200k bouncy animated critters moving around, result of me playing with Unity DOTS a while ago
November 9, 2024 at 12:15 PM
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eventually i should post game dev stuff here (mostly trying to finish sfx stuff up for roa) anyways have arti
November 8, 2024 at 12:40 AM
gonna start posting a bunch of old projects/tech demos, starting with a recreation of Rain Worlds shadow and palette based rendering (using their assets)
November 6, 2024 at 10:43 PM