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bernould.bsky.social
bernould
@bernould.bsky.social
Trying to be an artisan
Making Ploppin' on https://bernould.itch.io
A love letter to games to fill up our creative hearts
January 3, 2026 at 7:45 PM
Highly important piece about game art in the age of gen-ai. Super insightful to hear the feelings from the people actually creating.
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.

Zero said it did. Most said it made things harder.

thisweekinvideogames.com/feature/conc...
Concept Artists Say Generative AI References Only Make Their Jobs Harder
“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.
thisweekinvideogames.com
December 20, 2025 at 7:00 PM
I finally have the opportunity to put my hands back onto a bit of gamedev.
For this restart, I'm glad to present you the shiny model of the windmill 🌬️✨ #gamedev #gameart
December 16, 2025 at 10:20 PM
Reposted by bernould
new blogpost 💫

How to make ONE master concept to rule them all

charlesboury.fr/articles/fak...
#gamedev #conceptart #3dmodeling
Fake-screen it until you make it
make a master concept to direct your team
charlesboury.fr
December 1, 2025 at 8:41 PM
I've been quite busy the past few months -and few more to come 😅- with some real life projects. I can't wait to come back on Ploppin'
October 20, 2025 at 4:14 AM
"Video games don't want to exist" I can feel those words in my soul... But I guess trying to make something exist is what drives me to create.
www.gamesradar.com/games/game-d...
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Sam Barlow, Metaphor: ReFantazio leads, ConcernedApe's business head, indie legends, and many more weigh in
www.gamesradar.com
June 25, 2025 at 7:50 PM
Reposted by bernould
The APWOT Trilogy Reprint campaign is NOW LIVE ON KICKSTARTER! 📚

Help us bring back these 3 timeless publications that are as creative and playful as the people and games featured within them: ⭐️ kck.st/4kjrqhj ⭐️

Sound on! 🔉
June 3, 2025 at 5:15 PM
🚧⛏️ Modeling of the mine entrance completed ! #gameart #gamedev
May 19, 2025 at 10:30 PM
Reposted by bernould
Lu Nascimento!! ❤️🤘🤘🤘🤘
@lunascimento.art
May 16, 2025 at 9:05 AM
Reposted by bernould
May 13, 2025 at 1:29 PM
🏜️ Made some progress on the environment props. With a proper specular, it gives a lot more depth to the place (and you should see it in motion too!) 🌵 #gamedev #gameart #madewithunity
May 5, 2025 at 1:01 AM
So, I tried googling my game itch page and...
April 24, 2025 at 2:59 AM
🎨 Might not look much from the previous screenshots, here is the rock towers with their final textures. I managed to have the grainy-shiny feel of sand but it is hard to show on screenshots 🌵 #gamedev #gameart
April 5, 2025 at 10:34 PM
👷 All decor towers have been chiselled. Took me a while to get in the groove of it. Next step will be to properly work on the textures (those are recycled temps ♻️) #gamedev #gameart
March 16, 2025 at 2:06 AM
⛏️ Progress on the environment and mood for the desert level. Here is a screenshot showing in progress mesh carving -texture is still a big wip- for the main tower. #gamedev #gameart
February 24, 2025 at 9:15 PM
🏜️ Finally having some time to get back into the project. Started working on the color mood and feel for the Desert level 🎨 #gamedev
February 14, 2025 at 3:58 AM
🤠Howdy. I need your help to try out my new Desert level and share your opinion. I'm curious to see what you can create with this item set 👀
bernould.itch.io/ploppin
#gamedev #playtest
December 20, 2024 at 3:51 PM
Reposted by bernould
In case any of my fellow creatives also needed this reminder:
November 16, 2024 at 1:12 AM
📸🌵 A new build of Ploppin' is available! In this update you can try the new Desert level. 🚧It is only a blockout for the moment to test the item set and see what scenes people can create with it. So please don't be shy, I'd be curious to see the scenes you've created 🙂 #gamedev
November 21, 2024 at 3:52 AM
Reposted by bernould
Rule of thumb for game development time:

If you think it'll take less than 3 years, you're wrong.

If you think it'll take more than 3 years, you're screwed.
November 17, 2024 at 6:01 PM
🏜️ The blocking of the Desert Mine ha been quite insightful. I'm finishing cleaning up some -very- rough edges to be able to share a build very soon ⛏️👷 #gamedev
November 13, 2024 at 3:06 AM
🍳 Today I explored blocking out new details to the desert world. I think I've got a breakthrough for the whole set of "ploppables", things are clicking together ! #gamedev
November 3, 2024 at 1:00 AM
🤠Howdy! I've started the block-out of a new environment. As you can see, it will be desert-mine-westerny themed 🌵🏜️ #gamedev #gameart
October 30, 2024 at 1:24 AM
Hi, Bluesky.
Meet my game! 🏕️🌳
October 22, 2024 at 2:24 AM
📯I've recently put online the build with the new tutorial level !
It was a bit of an exploration but I'm quite happy how it turned out in the end😌
Don't hesitate drop a comment about it.
bernould.itch.io/ploppin#down...
#gamedev
Ploppin' by bernould
Create little themed dioramas.
bernould.itch.io
October 16, 2024 at 2:48 AM