Lage (Stig 🧩)
banner
bergberggames.bsky.social
Lage (Stig 🧩)
@bergberggames.bsky.social
🕹️🇸🇪 Gamedev in Gothenburg, Sweden

🧩 Creator of “Stig”: https://store.steampowered.com/app/2834830/Stig/

👶 Dad

🍿🎬 Devlogs on YouTube: https://www.youtube.com/@BergbergGames/
Some players seemed to want a proper UI button for pausing the game instead of just pressing escape. I tried a classic hamburger button, but it stood out like a sore thumb. So I added this little bookmark and sliding menu instead, and I really love how it looks! Works by pressing escape too!
November 24, 2025 at 7:40 PM
Testing what it could look like having different board backgrounds for different parts of town!
November 3, 2025 at 5:37 PM
Made a little animation for when you find new stuff around town in my chess game!

#screenshotsaturday
November 1, 2025 at 7:37 PM
Implemented a system for collecting pieces just by talking to characters around town!
October 16, 2025 at 6:03 PM
Added the possibility to display images with messages in my dialog system
September 29, 2025 at 6:18 PM
One thing that came up when testing my prototype is that some people don't like using drag and drop to move pieces. They want to be able to click to select, and then click again to move. So now there's an option for that! The UI still isn't super pretty, but hey it works!
August 23, 2025 at 7:21 PM
First iteration of the point and click overworld for my chess game is done! Really happy with how it turned out
August 20, 2025 at 7:11 PM
For this weeks #screenshotsaturday, here's a video of me playing my Godot game in the browser over on itch.io!

Help me playtest: lageb.itch.io/bergberg-chess
July 26, 2025 at 10:44 AM
Responsive UI ✅
June 8, 2025 at 12:29 PM
A NinePatchRect with "Axis Stretch = Tile Fit" + AnimationPlayer animating the anchor offsets was totally the way to go to make this fluffy little panel!

Shout out @rosunestudios.bsky.social and @tiramystica.bsky.social for helping out!
May 25, 2025 at 7:56 AM
Trying to make some "fluffy cloud though bubble" type panels in Godot. Left one using a shader, and the right one using a particle system. Hard to believe either will make for a very responsive panel though.. How would you achieve an effect like this?

#ScreenshotSaturday
May 24, 2025 at 12:08 PM
Added explanations in game for how the pieces move!
Been working on these designs for a long time. Still not perfect for sure, but it's good enough for a proof of concept, so I will move on to new stuff
May 11, 2025 at 6:20 PM