Lage (Stig 🧩)
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bergberggames.bsky.social
Lage (Stig 🧩)
@bergberggames.bsky.social
🕹️🇸🇪 Gamedev in Gothenburg, Sweden

🧩 Creator of “Stig”: https://store.steampowered.com/app/2834830/Stig/

👶 Dad

🍿🎬 Devlogs on YouTube: https://www.youtube.com/@BergbergGames/
Some players seemed to want a proper UI button for pausing the game instead of just pressing escape. I tried a classic hamburger button, but it stood out like a sore thumb. So I added this little bookmark and sliding menu instead, and I really love how it looks! Works by pressing escape too!
November 24, 2025 at 7:40 PM
November 20, 2025 at 12:21 PM
Today is the one year anniversary of the release of Stig 🥳

50% off for a week to mark the occasion!
November 20, 2025 at 12:18 PM
Since my game is playable in the browser on itch.io, I decided I wanted to have my save system work there as well. So I'm trying out the Godot JavaScriptBridge for the first time, and it's going well so far!
Here is how you can save data to local storage from gdscript:
November 15, 2025 at 6:55 PM
Testing what it could look like having different board backgrounds for different parts of town!
November 3, 2025 at 5:37 PM
Made a little animation for when you find new stuff around town in my chess game!

#screenshotsaturday
November 1, 2025 at 7:37 PM
Implemented a system for collecting pieces just by talking to characters around town!
October 16, 2025 at 6:03 PM
Finally took the time to setup a pre-push hook that runs all my GUT unit tests. Also added tests that validate all my dialog files. Feels so goooood to see the little '✅' whenever I push 🙌
October 9, 2025 at 7:01 PM
Oh wow I love Kingdomino! And it won Spiel des Jahres, so you know it’s quality!
October 7, 2025 at 6:33 PM
Added the possibility to display images with messages in my dialog system
September 29, 2025 at 6:18 PM
Every day on my way to work I walk through this alley. Every day I choose between continuing on the path under the roof to the left, or taking a few steps to the right and get the open sky and this pretty cool mural. You have to appreciate the little things!
August 27, 2025 at 3:07 PM
It can be scary to post about your game online, and open up to criticism. But man is it worth it. I'm 100% sure my game will be better because I share my progress and get input from so many smart people!
August 24, 2025 at 9:48 AM
One thing that came up when testing my prototype is that some people don't like using drag and drop to move pieces. They want to be able to click to select, and then click again to move. So now there's an option for that! The UI still isn't super pretty, but hey it works!
August 23, 2025 at 7:21 PM
First iteration of the point and click overworld for my chess game is done! Really happy with how it turned out
August 20, 2025 at 7:11 PM
I've been thinking of having a 'point and click' style overworld in my game. But since I don't have any art skills, I was thinking of maybe just tracing some photos of my favorite places around town and use as background art. What do you think? Could it work?
August 5, 2025 at 5:01 PM
For this weeks #screenshotsaturday, here's a video of me playing my Godot game in the browser over on itch.io!

Help me playtest: lageb.itch.io/bergberg-chess
July 26, 2025 at 10:44 AM
One thing I did not expect when getting into this hobby was to get physical mail from the US District Court 😶
July 17, 2025 at 11:15 AM
Responsive UI ✅
June 8, 2025 at 12:29 PM
Dude these gradients look sick! 🤩 It's subtle, but it feels like a big step up! Thank you so much!
June 1, 2025 at 6:43 AM
Regarding the board thickness, I think I was subconsciously thinking of this in my head 😅 But there is no specific reason for it really, it just kind of happened and now I can't decide if it's necessary
May 31, 2025 at 3:46 PM
I need help! Which do you prefer A or B? There is a disagreement in my household, so I need help to settle this.

Bonus question: Does the board need a thickness, or do you think it would look better completely flat?
May 31, 2025 at 3:43 PM
A NinePatchRect with "Axis Stretch = Tile Fit" + AnimationPlayer animating the anchor offsets was totally the way to go to make this fluffy little panel!

Shout out @rosunestudios.bsky.social and @tiramystica.bsky.social for helping out!
May 25, 2025 at 7:56 AM
Trying to make some "fluffy cloud though bubble" type panels in Godot. Left one using a shader, and the right one using a particle system. Hard to believe either will make for a very responsive panel though.. How would you achieve an effect like this?

#ScreenshotSaturday
May 24, 2025 at 12:08 PM
The diagram is made using the Godot '_draw' function, so I can write all the move explanations like this. Will make it easier to add new custom pieces later on!
May 11, 2025 at 6:30 PM
Added explanations in game for how the pieces move!
Been working on these designs for a long time. Still not perfect for sure, but it's good enough for a proof of concept, so I will move on to new stuff
May 11, 2025 at 6:20 PM