Benjamin Thomas Blodgett
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benvlodgi.bsky.social
Benjamin Thomas Blodgett
@benvlodgi.bsky.social
Husband & father of three.
Deconstructor of instability.
Game developer (Indie).
I work for #SupraGames on #Supraland #Supraworld and more to see!

#GameDev #UnrealEngine
GPT was helpful in suggesting the approach to solving this issue: NodeFactory.
I had a working version within an hour.
Two more to test & polish.

I love how modular Unreal is.
It was very satisfying to wrap up a simple QoL feature like this so quickly.
github.com/BenVlodgi/UE...
September 18, 2025 at 5:08 AM
Reposted by Benjamin Thomas Blodgett
a friend of mine who's worked on a somewhat recent free multiplayer game says this about player feedback that I feel like is very astute

hearing the feedback is frequently important but responding to it well almost never means just doing what the players say they want
August 26, 2025 at 7:14 PM
Props and thanks are due to my wife also who makes space for me on evenings when I have an obsessive idea and I need extra time to implement 🤍
August 15, 2025 at 7:11 PM
If you play, check the minimum specs first! We're still trying to optimize this for the best visuals/performance trade-off.
Join the discord!
August 15, 2025 at 7:11 PM
The solutions are clever, and the world is zany. I love working with David and the supra team @supragames.bsky.social. It's been nearly 6 years now since I joined. I get to work on so many random things to try to bring the world to life.
August 15, 2025 at 7:11 PM
Epic managed something similar already with Niagara as an HLSL editor.
I hope they do this for Verse.
If UE6 deprecates Blueprint Scripting Graphs without adding something comparable: I cannot imagine upgrading until they do.
March 6, 2025 at 8:04 PM
Needs a filter to hide shows that rushed or fumbled endings too.
February 9, 2025 at 3:24 PM