Benjamin Thomas Blodgett
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benvlodgi.bsky.social
Benjamin Thomas Blodgett
@benvlodgi.bsky.social
Husband & father of three.
Deconstructor of instability.
Game developer (Indie).
I work for #SupraGames on #Supraland #Supraworld and more to see!

#GameDev #UnrealEngine
GPT was helpful in suggesting the approach to solving this issue: NodeFactory.
I had a working version within an hour.
Two more to test & polish.

I love how modular Unreal is.
It was very satisfying to wrap up a simple QoL feature like this so quickly.
github.com/BenVlodgi/UE...
September 18, 2025 at 5:08 AM
Today a coworker told me that he's always hated #UnrealEngine's comment movement behavior.
He hates Group Movement, I love it.
And we clash sometimes working on blueprints.
Yes, we know [Shift] disables group movement. But it can be annoying.
So I made a plugin today to fix for us both.
September 18, 2025 at 5:08 AM
The craziest part about twitter hiding likes, is that they stopped showing posts people-you-follow liked.

I have multiple tweets which have only been liked by Tim Sweeney... who has hundreds of thousands of followers.

Bluesky did not do any better... 0 engagement.
bsky.app/profile/benv...
March 7, 2025 at 4:09 AM
What could go wrong having an elicit relationship with a robot owned by a wannabe Lex Luthor?
February 25, 2025 at 8:31 PM
In #UnrealEngine 5.5 Folders in plugins now have a special icon.... the thing is.....
All our content is in plugins 😅

I might try out that plugin which lets you set your own icons.
February 7, 2025 at 4:44 PM
Help....
I circled areas where I think it's 50-50
The upper left I'll know once I fill the rest in due to mine count.
I thought #Minesweeper didn't require guessing, but I think I HAVE to guess in the bottom middle.
January 18, 2025 at 5:23 AM
Something the Perforce GUI does well which I WISH other VCS's would implement is:

-- Change Lists --

They are local unfinished commits. It's so useful to organize WIP files when I'm working on multiple things at once #gamedev. You can write the commit description early, push later.
December 31, 2024 at 4:55 PM
This works for Function Parameters and Struct metadata.

You can specify your own project specific metadata tags, and the plugin will add the appropriate value editor to the details panel.

For instance, here's one I added yesterday to our project.

I query the value in our editor widgets.
November 19, 2024 at 6:56 PM
My favorite way to control #UnrealEngine Timelines is with a custom function SetDuration. Which scales the PlayRate to match a given Duration.
This will make any Timeline of *any Length* play for the given Duration.
I prefer to then author my curves from 0-1.

#GameDev
github.com/BenVlodgi/UE...
February 8, 2024 at 5:14 PM
For character jump, calculate the up-force from a Target-Height.
Now you have control, and can tune other factors to change that jump's feel.
- Faster ascend ? Increase gravity.
- Hang time? Disable gravity at the apex.

I visualized this with formulas in this video www.youtube.com/watch?v=PEpI...
December 22, 2023 at 2:40 PM