Deconstructor of instability.
Game developer (Indie).
I work for #SupraGames on #Supraland #Supraworld and more to see!
#GameDev #UnrealEngine
I had a working version within an hour.
Two more to test & polish.
I love how modular Unreal is.
It was very satisfying to wrap up a simple QoL feature like this so quickly.
github.com/BenVlodgi/UE...
I had a working version within an hour.
Two more to test & polish.
I love how modular Unreal is.
It was very satisfying to wrap up a simple QoL feature like this so quickly.
github.com/BenVlodgi/UE...
He hates Group Movement, I love it.
And we clash sometimes working on blueprints.
Yes, we know [Shift] disables group movement. But it can be annoying.
So I made a plugin today to fix for us both.
He hates Group Movement, I love it.
And we clash sometimes working on blueprints.
Yes, we know [Shift] disables group movement. But it can be annoying.
So I made a plugin today to fix for us both.
I have multiple tweets which have only been liked by Tim Sweeney... who has hundreds of thousands of followers.
Bluesky did not do any better... 0 engagement.
bsky.app/profile/benv...
I have multiple tweets which have only been liked by Tim Sweeney... who has hundreds of thousands of followers.
Bluesky did not do any better... 0 engagement.
bsky.app/profile/benv...
All our content is in plugins 😅
I might try out that plugin which lets you set your own icons.
All our content is in plugins 😅
I might try out that plugin which lets you set your own icons.
I circled areas where I think it's 50-50
The upper left I'll know once I fill the rest in due to mine count.
I thought #Minesweeper didn't require guessing, but I think I HAVE to guess in the bottom middle.
I circled areas where I think it's 50-50
The upper left I'll know once I fill the rest in due to mine count.
I thought #Minesweeper didn't require guessing, but I think I HAVE to guess in the bottom middle.
-- Change Lists --
They are local unfinished commits. It's so useful to organize WIP files when I'm working on multiple things at once #gamedev. You can write the commit description early, push later.
-- Change Lists --
They are local unfinished commits. It's so useful to organize WIP files when I'm working on multiple things at once #gamedev. You can write the commit description early, push later.
You can specify your own project specific metadata tags, and the plugin will add the appropriate value editor to the details panel.
For instance, here's one I added yesterday to our project.
I query the value in our editor widgets.
You can specify your own project specific metadata tags, and the plugin will add the appropriate value editor to the details panel.
For instance, here's one I added yesterday to our project.
I query the value in our editor widgets.
This will make any Timeline of *any Length* play for the given Duration.
I prefer to then author my curves from 0-1.
#GameDev
github.com/BenVlodgi/UE...
This will make any Timeline of *any Length* play for the given Duration.
I prefer to then author my curves from 0-1.
#GameDev
github.com/BenVlodgi/UE...
Now you have control, and can tune other factors to change that jump's feel.
- Faster ascend ? Increase gravity.
- Hang time? Disable gravity at the apex.
I visualized this with formulas in this video www.youtube.com/watch?v=PEpI...
Now you have control, and can tune other factors to change that jump's feel.
- Faster ascend ? Increase gravity.
- Hang time? Disable gravity at the apex.
I visualized this with formulas in this video www.youtube.com/watch?v=PEpI...