Current project: Digging in the Dark, a 2D puzzle platformer adventure game.
flashguardian13.itch.io
Even better, when I look up the CC license, it's non-commercial.
So there's a mystery image somewhere (maybe?) in my game that must be found and replaced. Uuuuugh.
Even better, when I look up the CC license, it's non-commercial.
So there's a mystery image somewhere (maybe?) in my game that must be found and replaced. Uuuuugh.
As for what I'm working on? New, improved, animated title screen with social media linkage. Fun with shaders!
As for what I'm working on? New, improved, animated title screen with social media linkage. Fun with shaders!
Don't fret about Digging in the Dark. Development will continue, even if only slowly. We're in too deep to back out now!
Don't fret about Digging in the Dark. Development will continue, even if only slowly. We're in too deep to back out now!
Also, if you're unfamiliar with this "love letter to metal" adventure game, it is well worth trying or buying. Go get it!
But this incredible deal will only last for 666 minutes, as the prophecy foretold. So get yourself clicking, before it disappears like a demon in the night...
🤘 🖤
Also, if you're unfamiliar with this "love letter to metal" adventure game, it is well worth trying or buying. Go get it!
A relatively unnoticeable change I undertook this *cough* early "morning". Glad I did though.
#indiegamedev #gamedev #godotengine
1) Put content inside a TabContainer with:
- Tabs Visible: false
- Use Hidden Tabs for Min Size: true
2) Add empty Control as a sibling
3) Switch between tabs to hide/show content.
1) Put content inside a TabContainer with:
- Tabs Visible: false
- Use Hidden Tabs for Min Size: true
2) Add empty Control as a sibling
3) Switch between tabs to hide/show content.
Output? Easy! 😁
Input? No problem! 😃
Variables? Sure! 😄 Oh, wait, the type "hints" aren't enforced? 🤨 Eh, whatever ...
Branching? Yes! 😆
Looping? No sweat! 😄
Functions? Yeah, okay! 🙂
Classes? That's it? Wow! 🤩
Import a file? ... 😐 ... 🤔 ... 🤨 ... but ... why? 😮💨
Output? Easy! 😁
Input? No problem! 😃
Variables? Sure! 😄 Oh, wait, the type "hints" aren't enforced? 🤨 Eh, whatever ...
Branching? Yes! 😆
Looping? No sweat! 😄
Functions? Yeah, okay! 🙂
Classes? That's it? Wow! 🤩
Import a file? ... 😐 ... 🤔 ... 🤨 ... but ... why? 😮💨
Our rights are not up for debate.
📸 Scout Tufankjian
Our rights are not up for debate.
📸 Scout Tufankjian
It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.
The 82nd edition just started with the theme:
UNSEEN
And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.
The 82nd edition just started with the theme:
UNSEEN
And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
100+ upcoming indie games. No CGI trailers. No Filler. Just awesome upcoming indie games to get excited about.
Game submissions are open! Post your games below or fill out the form!
#gamedev #indiegames #indiedev #gaming
100+ upcoming indie games. No CGI trailers. No Filler. Just awesome upcoming indie games to get excited about.
Game submissions are open! Post your games below or fill out the form!
#gamedev #indiegames #indiedev #gaming