Brian Merrill
bamimages.bsky.social
Brian Merrill
@bamimages.bsky.social
Lead VFX Artist @ Playground Games (Fable)
Prev Lead VFX Artist @ Ready at Dawn (Order:1886, Deformers, Lone Echo)
Reposted by Brian Merrill
Finally had some time to test if it's possible to create auto-cutout-tool that does that automatically in Houdini, quick test in video

#sidefx #houdini #vfx #techart #rtvfx #ue5 #unity #godot
January 29, 2025 at 6:42 PM
Reposted by Brian Merrill
Take a look at the gameplay visual effects we’ve created for the Polearm Set, developed in collaboration with Counterplay Games for #Godfall #gamedev #UnrealEngine #vfx #realtimevfx
January 28, 2025 at 6:00 PM
Reposted by Brian Merrill
For the love of our eyeballs, do not align your ember particles to velocity!

Don’t give them that comet texture either, ugh.

Let’s make
✨physically based flying embers✨

A Unity vfx graph implementation and explanation below. 🧵
January 27, 2025 at 12:07 PM
Reposted by Brian Merrill
Hey gamedevs, we are hiring for a ✨ lead VFX artist ✨ for our team at System Era.

Exciting project, excellent team, great vibes and work/life balance. Pacific time zone, remote/WFH friendly but also have an office in Seattle that many people work out of. (Sharing appreciated!)

systemera.net/jobs
System Era Softworks
Seattle based video game developer making ASTRONEER.
systemera.net
January 27, 2025 at 7:07 PM
Reposted by Brian Merrill
Sail the UV waves 🌊 Here is how to create them with dynamic parameters to control frequency, amplitude and speed on each axis
#realtimeVFX #UnrealEngine #gamedev #vfx
January 30, 2025 at 6:00 PM
Reposted by Brian Merrill
Real-time kinect effect capture.
#vfx #shader #digitalart
January 30, 2025 at 8:10 PM
Reposted by Brian Merrill
Second explosion I did recently!
It's bigger so naturally it's better :D
#realtimevfx #vfx #gamedev #ue5
January 28, 2025 at 2:28 PM
Reposted by Brian Merrill
Heavy Explosion!
The last one I did as a side project
#gamedev #realtimevfx #vfx #ue5
January 29, 2025 at 1:18 PM
Reposted by Brian Merrill
Exploring portal effect ideas for an upcoming tutorial.

#vfx #vfxfriday #gamedev #stylized
December 20, 2024 at 8:52 AM
Reposted by Brian Merrill
Added update 8 to my old Fallout 4 Explosion article. It's from @thwix.bsky.social about making the particles rotate in the correct direction by making the rotation depending on the particle velocity and the camera direction.
simonschreibt.de/gat/fallout-...

#gamedev #realtimevfx #vfx #techart
November 30, 2024 at 8:46 PM
Reposted by Brian Merrill
Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.😁
November 25, 2024 at 5:17 PM
Reposted by Brian Merrill
Lerping textures while moving through frames of a vertex animation texture. #unreal #vfx #techart #gamedev
November 20, 2024 at 10:16 PM
Reposted by Brian Merrill
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=13
✋Subscribe: simonschreibt.de/newsletter/

#gamedev #techart #realtimevfx
November 25, 2024 at 8:47 PM
Reposted by Brian Merrill
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!

#gamedev #realtimevfx #techart #vfx
November 18, 2024 at 7:27 PM