Haki | Kurokaras
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badi-haki.com
Haki | Kurokaras
@badi-haki.com
Professional web developer, hobby gamedev, ex-freelance comic artist, and a solid bartender.

Made in Atlanta
In the end, we submited a pared down version where the player is able to go around and kill enemies, and you get points from combos.

However, I want to keep working on this and implement the last few features we didn't have time to. After the jam ends, I'll post a link to the project.

#gamedev
October 27, 2025 at 2:33 PM
Here's some footage with the env @suitntie22.bsky.social made. He was having issues implementing the PlayArea I made so I tried went into a heavy bugfixing phase. I fixed that collider bug and tried messing with enemy spawning. But in the end it just wasn't enough time and we had to cut a lot
October 27, 2025 at 2:33 PM
At this point, game-feel AND player interactions were lacking, but I only had time for 1. Once again, @suitntie22.bsky.social to the rescue. Since he already had all these dope animations, I opted to work on expanding the player's kit with combo attacks, a finisher and a burst.

#indiegamedev
October 27, 2025 at 2:33 PM
Next up, I figured we needed an area where combat could happen, so I made this 'PlayArea' prefab that locked the player in an area to combat enemies.

This is where I could finally see the vision, but we were dealing with some crazy bugs! Characters' colliders weren't working as intended!

#gamedev
October 27, 2025 at 2:33 PM
After that, I put in a game manager and UI systems. I was lucky that @suitntie22.bsky.social is such a freakin dope artist, cuz this UI sucked and he ended up making something that's honestly one of my favorite elements of this project. Good UI goes a long way!!

#indiegamedev
October 27, 2025 at 2:33 PM
This is as close to a postmortem as this project gets. Sorry about the music, I was listening to the Trappin in Japan playlist while workin on this - look it up!

Every project I do starts with making the player and enemy characters, and I was able to hack something together in a few hours

#gamedev
October 27, 2025 at 2:33 PM
I bought Magica Cloth package from the Unity asset store like 2 years ago, but never used it. After checkin out a YT short for Abyss x Zero by @tianipixel.bsky.social and seeing her use it, I gave it a shot and love the results. Textures are temporary. Go wishlist ABYSS X ZERO

#solodev #gamedev
July 30, 2025 at 12:40 AM
So my map screen is working. I'm kinda taking a bit of inspiration from old school JRPGs, in that there's a chance to go into combat when traversing from location to location, not unlike a random battle chance. I'm making a town next, complete with a shop!

#ScreenshotSaturday #SoloDev #IndieGameDev
July 13, 2025 at 2:36 AM
Also, remember when I was suffering from sleep deprivation a few nights ago (every night ever) and I had the excellent idea that you should burn one to regain health?

Kinda Souls-y since you gotta stop to light the blick (obv) but the logic is in and I like it.

#solodev #indiegamedev
July 11, 2025 at 5:21 PM
Speakin of prog, this is what I've been doing. Keeping the scope small, I implemented a quick and dirty item pickup system.

Jk its actually generic and modular enough to fit all my needs, who do I look like! So...scratch that off the list

#solodev #indiegamedev
July 11, 2025 at 5:18 PM
Not the most exciting start, but here's how the testing's been going. And this basic loop works all-the-way through, so I'm gonna make a map screen to go through levels and go into producing a horizontal slice.

#sologamedev #indiegamedev
July 10, 2025 at 2:17 PM
Since my enemies were gettin an upgrade to their defenses, I figured my PCs needed something, as well.

Now there's a state for blocking and parrying. Parries functionality ain't 100% in there yet, but blocked works and is a great addition to dodges.

#indiegamedev #solodev #gamedev
June 21, 2025 at 12:55 AM
Ok, honestly, everyone thought the NPCs were boring as hell to fight, so along with Saturday's combo update I gave these assholes the ability to block attacks, with a chance to counter. Next up, evasion, and then figuring out why my projectiles disappear randomly...

#indiegamedev #solodev
June 19, 2025 at 2:53 AM
I'm late for #ScreenshotSaturday but I've been taking the feedback from my play tests - particularly how boring the enemies are - and trying to make them more aggressive, so now they can chain attacks together into combos! Next up is improving their defenses

#solodev #indiedev #indiegamedev
June 15, 2025 at 5:54 AM
Still, I made some great progress! The Wolf entity is far enough it can be used as a regular NPC in the world, and as a summonable minion. I've also been updating NPC states to more consistently give the desired behavior, so the project feels tighter overall.

#gamedev #solodev #indiegamedev
June 4, 2025 at 7:28 PM
Slowly implementing that summonable wolf minion

#indiegamedev #gamedev #solodev
June 4, 2025 at 2:04 AM
So I'm playing around with Unity's Cinemachine package and diving into dollies. I want to use it for a camera transition when the player wants to use a card, but I think I went a bit overboard, haha...

This package is super dope, though!

#gamedev #solodev #indiegamedev #screenshotsaturday
May 31, 2025 at 5:01 AM
May 14, 2025 at 10:43 PM
And shopping for cards is done (for now). Strike another off the list.

#indiegamedev #gamedev #solodev
May 4, 2025 at 9:17 PM
Naw, it ain't been too hard. Shop's almost completely functional, just gotta add in the exchange of currency.

Prototype, placeholder UI, but it's readin well and the sprint's been real productive.

#gamedev #indiegamedev #screenshotsaturday
May 4, 2025 at 3:46 PM