Haki | Kurokaras
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badi-haki.com
Haki | Kurokaras
@badi-haki.com
Professional web developer, hobby gamedev, ex-freelance comic artist, and a solid bartender.

Made in Atlanta
In the end, we submited a pared down version where the player is able to go around and kill enemies, and you get points from combos.

However, I want to keep working on this and implement the last few features we didn't have time to. After the jam ends, I'll post a link to the project.

#gamedev
October 27, 2025 at 2:33 PM
Here's some footage with the env @suitntie22.bsky.social made. He was having issues implementing the PlayArea I made so I tried went into a heavy bugfixing phase. I fixed that collider bug and tried messing with enemy spawning. But in the end it just wasn't enough time and we had to cut a lot
October 27, 2025 at 2:33 PM
At this point, game-feel AND player interactions were lacking, but I only had time for 1. Once again, @suitntie22.bsky.social to the rescue. Since he already had all these dope animations, I opted to work on expanding the player's kit with combo attacks, a finisher and a burst.

#indiegamedev
October 27, 2025 at 2:33 PM
Next up, I figured we needed an area where combat could happen, so I made this 'PlayArea' prefab that locked the player in an area to combat enemies.

This is where I could finally see the vision, but we were dealing with some crazy bugs! Characters' colliders weren't working as intended!

#gamedev
October 27, 2025 at 2:33 PM
After that, I put in a game manager and UI systems. I was lucky that @suitntie22.bsky.social is such a freakin dope artist, cuz this UI sucked and he ended up making something that's honestly one of my favorite elements of this project. Good UI goes a long way!!

#indiegamedev
October 27, 2025 at 2:33 PM
This is as close to a postmortem as this project gets. Sorry about the music, I was listening to the Trappin in Japan playlist while workin on this - look it up!

Every project I do starts with making the player and enemy characters, and I was able to hack something together in a few hours

#gamedev
October 27, 2025 at 2:33 PM
They announced a Static Shock/Batman Beyond crossover written by Evan Narcisse and art from Nikolas Draper-Ivey. I know Nik's been pitching this for years, and being paired with Evan was a great code by editorial. Honestly can't wait to see what this duo comes up with
August 14, 2025 at 3:02 AM
August 1, 2025 at 1:15 AM
I bought Magica Cloth package from the Unity asset store like 2 years ago, but never used it. After checkin out a YT short for Abyss x Zero by @tianipixel.bsky.social and seeing her use it, I gave it a shot and love the results. Textures are temporary. Go wishlist ABYSS X ZERO

#solodev #gamedev
July 30, 2025 at 12:40 AM
It was my birthday on Thursday, so I went ahead and celebrated by making a base mesh and starting on the player character. Figure I'd post the progress for #ScreenshotSaturday

#IndieGameDev #SoloDev
July 19, 2025 at 4:02 PM
So my map screen is working. I'm kinda taking a bit of inspiration from old school JRPGs, in that there's a chance to go into combat when traversing from location to location, not unlike a random battle chance. I'm making a town next, complete with a shop!

#ScreenshotSaturday #SoloDev #IndieGameDev
July 13, 2025 at 2:36 AM
Also, remember when I was suffering from sleep deprivation a few nights ago (every night ever) and I had the excellent idea that you should burn one to regain health?

Kinda Souls-y since you gotta stop to light the blick (obv) but the logic is in and I like it.

#solodev #indiegamedev
July 11, 2025 at 5:21 PM
Speakin of prog, this is what I've been doing. Keeping the scope small, I implemented a quick and dirty item pickup system.

Jk its actually generic and modular enough to fit all my needs, who do I look like! So...scratch that off the list

#solodev #indiegamedev
July 11, 2025 at 5:18 PM
Not the most exciting start, but here's how the testing's been going. And this basic loop works all-the-way through, so I'm gonna make a map screen to go through levels and go into producing a horizontal slice.

#sologamedev #indiegamedev
July 10, 2025 at 2:17 PM
Since my enemies were gettin an upgrade to their defenses, I figured my PCs needed something, as well.

Now there's a state for blocking and parrying. Parries functionality ain't 100% in there yet, but blocked works and is a great addition to dodges.

#indiegamedev #solodev #gamedev
June 21, 2025 at 12:55 AM
Post the best games from your birth year!

I dunno if these are the best, but this is what Google gave me, and they were some absolute bangers...
June 20, 2025 at 11:14 PM
Ok, honestly, everyone thought the NPCs were boring as hell to fight, so along with Saturday's combo update I gave these assholes the ability to block attacks, with a chance to counter. Next up, evasion, and then figuring out why my projectiles disappear randomly...

#indiegamedev #solodev
June 19, 2025 at 2:53 AM
I feel like shit, I look like hell, and I don't know shit worth of fuck, but even I got my ass out to vote. If you live in Georgia, general election today. Do your part if you can. And read up on ballotpedia for more info if you as lost as me
June 17, 2025 at 5:09 PM
I'm late for #ScreenshotSaturday but I've been taking the feedback from my play tests - particularly how boring the enemies are - and trying to make them more aggressive, so now they can chain attacks together into combos! Next up is improving their defenses

#solodev #indiedev #indiegamedev
June 15, 2025 at 5:54 AM
Still, I made some great progress! The Wolf entity is far enough it can be used as a regular NPC in the world, and as a summonable minion. I've also been updating NPC states to more consistently give the desired behavior, so the project feels tighter overall.

#gamedev #solodev #indiegamedev
June 4, 2025 at 7:28 PM
Slowly implementing that summonable wolf minion

#indiegamedev #gamedev #solodev
June 4, 2025 at 2:04 AM
So I'm playing around with Unity's Cinemachine package and diving into dollies. I want to use it for a camera transition when the player wants to use a card, but I think I went a bit overboard, haha...

This package is super dope, though!

#gamedev #solodev #indiegamedev #screenshotsaturday
May 31, 2025 at 5:01 AM
May 14, 2025 at 10:43 PM
And shopping for cards is done (for now). Strike another off the list.

#indiegamedev #gamedev #solodev
May 4, 2025 at 9:17 PM
Naw, it ain't been too hard. Shop's almost completely functional, just gotta add in the exchange of currency.

Prototype, placeholder UI, but it's readin well and the sprint's been real productive.

#gamedev #indiegamedev #screenshotsaturday
May 4, 2025 at 3:46 PM