Updates on long term project: Exploration driven gritty dark fantasy with elemental combat.
Currently fiddling around to set up a decent elemental combat system. Combos - Check 🧑🔧
#indiedev #gamedev #madewithgodot
Took a bit to refactor the custom setup to use #godot AnimationTree... On the surface the only new thing is blended animations. So I needed some eye candy as reward.
#screenshotsaturday #indiedev #solodev
Took a bit to refactor the custom setup to use #godot AnimationTree... On the surface the only new thing is blended animations. So I needed some eye candy as reward.
#screenshotsaturday #indiedev #solodev
#indiedev #gamedev #solodev
What do you think?
#godotengine #gamedev
What do you think?
#godotengine #gamedev
The hit state, like Stun or Flyback, gets determined from stats of attack object and enemy.
Also some spicy sparks for visual hit feedback ✨
#gamedev #indiedev #godot #screenshotsaturday
The hit state, like Stun or Flyback, gets determined from stats of attack object and enemy.
Also some spicy sparks for visual hit feedback ✨
#gamedev #indiedev #godot #screenshotsaturday
www.youtube.com/watch?app=de...
One point is about the different hit states Afterburner Studios implemented and how they affected their combat system pillars. See 🧵⤵️
#indiedev #gamedev
www.youtube.com/watch?app=de...
One point is about the different hit states Afterburner Studios implemented and how they affected their combat system pillars. See 🧵⤵️
#indiedev #gamedev
bsky.app/profile/did:...
bsky.app/profile/did:...
Currently fiddling around to set up a decent elemental combat system. Combos - Check 🧑🔧
#indiedev #gamedev #madewithgodot
Currently fiddling around to set up a decent elemental combat system. Combos - Check 🧑🔧
#indiedev #gamedev #madewithgodot