Aleksandr Tiupin
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atiupin.bsky.social
Aleksandr Tiupin
@atiupin.bsky.social
Hand of Æoth
Also, the process of making the prison sprite
November 11, 2025 at 8:14 PM
Ah!
October 18, 2025 at 3:03 PM
Pansy
October 16, 2025 at 12:14 PM
Same story, took my demo off just before the release because it misrepresented the game.
October 7, 2025 at 12:57 PM
Thanks a lot!
September 25, 2025 at 8:53 PM
It had a demo, but it was like two years old, so it’s not representing the game that well. You can find few playthroughs of this demo on YT. Or you can buy the game and refund if you don’t like it.
September 12, 2025 at 8:36 AM
OK, if the game is in window and user has weird UI scaling set in OS, this can mess things up, but come on.
January 22, 2025 at 12:45 PM
How so? If sprites are rendered on the smaller texture without AA and then scaled using the int ratio, you will get the perfectly crisp picture that matches the pixels on the screen exactly. I can’t see how this is not pixel perfect?
January 22, 2025 at 12:44 PM
Not really… Last time I worked with Unity (like 7 years ago?) it was rather easy. You just render to the smaller texture, then scale it. A ton of games do that, just not many has integer scaling option because nobody cares. Still, some devs include it for purists (e.g. UFO 50).
January 22, 2025 at 12:33 PM
The statement that pixel perfect game is impossible on the modern game engine is just wrong. Floats has nothing to do with this, sprites can still snap to the pixel grid. There are at least two ways to match them with screen pixels: use integer scaling or extend the canvas (ok for strategies).
January 22, 2025 at 11:42 AM
Посмотри в поиске стартерпаки. От тех, кто не нравится отпишешься потом.
December 4, 2024 at 10:42 AM
*way more chill there
November 25, 2024 at 12:08 PM