Ash Blue
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ashbluex.bsky.social
Ash Blue
@ashbluex.bsky.social
Open source game tool creator of the Unity Fluid suite https://github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive
An unused boss design for "The Harvester" from a dice game prototype I made last year. Hoping to integrate it into my current deck builder project. Heavily inspired by The Matrix and Gundam robot designs.

#gamedev #blender #blender3D #scifi #gamedev #lowpoly #indiegames
November 14, 2025 at 6:15 AM
Grav bombs are great for knocking enemies off ledges. But they also double as movement cards if you don't mind a little damage.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #screenshotsaturday
November 2, 2025 at 12:26 AM
With the new defense deployment cards I had to rewrite the enemy movement AI. Enemies now move perfectly in sync and have a "hive mind" awareness of every unit position.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #aipathfinding
October 12, 2025 at 6:02 AM
Chain reactions are working in the game and throw enemies off ledges. I was a bit worried I'd have to rewrite a lot to make this work, but was surprisingly simple using a resolution queue.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike
August 13, 2025 at 8:54 PM
Got burn status effects and AOE cards fully functional in the game. Fun to watch an entire group of enemies vanish.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike
August 6, 2025 at 10:01 PM
One of my favorite robots I rigged, textured, and animated. Was part of an abandoned prototype, but wanted to post it here. (sorry for the repost, forgot to remove some background noise in the audio) #gamedev #indiegames #scifi #blender3d #animation
March 15, 2025 at 12:34 AM
Added in gunshot bullets with trails and impacts to help with readability when units fire. #madeWithUnity #gamedev #indiegames #cardGames
March 13, 2025 at 8:31 PM