Ash Blue
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ashbluex.bsky.social
Ash Blue
@ashbluex.bsky.social
Open source game tool creator of the Unity Fluid suite https://github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive
An unused boss design for "The Harvester" from a dice game prototype I made last year. Hoping to integrate it into my current deck builder project. Heavily inspired by The Matrix and Gundam robot designs.

#gamedev #blender #blender3D #scifi #gamedev #lowpoly #indiegames
November 14, 2025 at 6:15 AM
Grav bombs are great for knocking enemies off ledges. But they also double as movement cards if you don't mind a little damage.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #screenshotsaturday
November 2, 2025 at 12:26 AM
Another unit done for my deck builder. Always loved 1980s action and scifi films. Feel like this outfit could fit in one.

#gamedev #blender #substance #scifi #gamedev #lowpoly
October 25, 2025 at 11:01 PM
With the new defense deployment cards I had to rewrite the enemy movement AI. Enemies now move perfectly in sync and have a "hive mind" awareness of every unit position.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #aipathfinding
October 12, 2025 at 6:02 AM
Inspector panels are now fully working. They visualize any unit you hover over and it gives a detailed breakdown of the character with their action, status effects, and more.

#gamedev #indiegames #gameui
October 4, 2025 at 1:50 AM
Finally got around to doing the main character model for the 1st deck. It's actually a rework of a much older model, in fact one of the first characters I ever made in Blender (seen on right).

#gamedev #blender #substance #scifi #gamedev #lowpoly
September 16, 2025 at 7:14 PM
Currently at SLICE. Having a great time. Impressive show of games on the open demo floor #seattle
August 27, 2025 at 11:14 PM
Up-close shot of the explosive cannister. Model is a partial kitbash in #blender where I dug out the center and replaced it with the red core. Then re-textured from scratch in #substance for hard surfaces.

#lowpoly #scifi #gamedev #indiegames #3dModeling
August 21, 2025 at 5:19 AM
Chain reactions are working in the game and throw enemies off ledges. I was a bit worried I'd have to rewrite a lot to make this work, but was surprisingly simple using a resolution queue.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike
August 13, 2025 at 8:54 PM
If you're looking for a GDC alternative, the @seattleindies.bsky.social are hosting a games industry event in Seattle Washington on August 27th. If you're going to be at PAX West it's just a few days before. Hope to see you there!

seattleslice.org

#indiegames #gamedev #gdc #seattle #paxwest
August 11, 2025 at 4:21 PM
Ready to dive into a dark future? 🔥 Sign up for Burn The Hive's closed beta now! A tactical card game that mixes Slay The Spire's strategy with Plants vs Zombies' chaos. 🧠💥

🔗 Join here: sendfox.com/burn_the_hive

#gamedev #cardgames #indiegames #slaythespire #plantsvszombies #videogames
August 8, 2025 at 9:14 PM
Got burn status effects and AOE cards fully functional in the game. Fun to watch an entire group of enemies vanish.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike
August 6, 2025 at 10:01 PM
Tinkering with some new card art direction to denote targeting ally units instead of enemies #screenshotsaturday #gamedev #unity3d #cardGame #blender #substancePainter #madewithunity
August 2, 2025 at 7:32 PM
Finished texturing a new venus fly trap inspired enemy for my game. Feels like I'm slowly getting better at texturing.

#gamedev #blender #substance #scifi #gamedev #lowpoly
July 22, 2025 at 8:58 PM
Working on a new ranged enemy type with projectile paths you can strategically plan around. #gamedev #indiegames #scifi #cyberpunk #lowpoly #madewithunity #unity3d
July 8, 2025 at 6:35 PM
One of my favorite past projects. An older model I did a few years back for a JRPG that didn't make it past the prototype phase. Planning to rework and incorporate it into Burn The Hive as a heavy gunner unit.

#gamedev #indiegames #scifi #cyberpunk #blender3d #throwbackthursday #3dModeling
June 20, 2025 at 3:34 AM
New dynamic spreading grime system. Enemy bug structures will spread infection each turn empowering nearby allies with special effects. #gamedev #indiegames #scifi #cyberpunk #darkfuture #unity3d #madewithunity #cardgame #turnbasedcombat #screenshotsaturday
May 31, 2025 at 7:07 PM
Rogue-like post apocalyptic cyberpunk. Themes are heavily inspired by a manga called "Blame!" Gameplay is pretty close to Slay The Spire with an XCOM like character management twist.

I'm still cleaning up some of the visuals here, but this is a live-gameplay shot.
May 21, 2025 at 5:47 PM
APC tank for my game. Acts as the player's home base during rogue-like runs. #indiegames #gamedev #blender3D #substancePainter #scifi #vehicles
May 21, 2025 at 5:34 PM
A few re-usable prop highlights I did today for my game's environments. Pretty happy with how these turned out. #gamedev #blender #substancePainter
May 10, 2025 at 12:19 AM
Cranking in #blender3d on the first environment combat scene for "Burn The Hive." Models all look great, but there's still a lot of texturing to do.

#gamedev #indiegames #scilfi #cyberpunk
May 5, 2025 at 12:07 AM
Got card galleries up and running in my game. You can now inspect your deck, draw, exile, and discard pile with a simple click.

#gamedev #indiegames #cardGame #madeWithUnity #unity3D
April 13, 2025 at 10:17 PM
Texturing done in #substancePainter.
March 15, 2025 at 12:36 AM
One of my favorite robots I rigged, textured, and animated. Was part of an abandoned prototype, but wanted to post it here. (sorry for the repost, forgot to remove some background noise in the audio) #gamedev #indiegames #scifi #blender3d #animation
March 15, 2025 at 12:34 AM
Added in gunshot bullets with trails and impacts to help with readability when units fire. #madeWithUnity #gamedev #indiegames #cardGames
March 13, 2025 at 8:31 PM