Acrylic on Panel - 13” x 10 ½”
All the virtues represented in my series of the same name are ones that seem to me to be in short supply today. 1/2
Acrylic on Panel - 13” x 10 ½”
All the virtues represented in my series of the same name are ones that seem to me to be in short supply today. 1/2
mine: colorful plants, moss 🌱🥦
mine: colorful plants, moss 🌱🥦
The first (and frequently last) word in melee striking power, the savage arc of a Breaker's two-hander leaves monsters reeling and smaller foes flat on the ground.
#art #traditionalart #inktober2025
The first (and frequently last) word in melee striking power, the savage arc of a Breaker's two-hander leaves monsters reeling and smaller foes flat on the ground.
#art #traditionalart #inktober2025
artstation.com/artwork/x39gXW
Finally done with my Hornet fanart! :D
This was a fun one~ I'm nearing the end of the game and I'm gonna miss wandering around Pharloom. I might to a couple more! (Sherma and Lace? idk, we'll see~)
artstation.com/artwork/x39gXW
Finally done with my Hornet fanart! :D
This was a fun one~ I'm nearing the end of the game and I'm gonna miss wandering around Pharloom. I might to a couple more! (Sherma and Lace? idk, we'll see~)
galileo making the face of a guilty dog:
galileo making the face of a guilty dog:
I am Thomas and I create pixelart for videogames.
Currently I am working as an art director in the games industry.
On Saturday I co-host "Pixelart for Beginners", a free pixelart course, which is for anyone with the desire to learn how to draw & create this artstyle.
I am Thomas and I create pixelart for videogames.
Currently I am working as an art director in the games industry.
On Saturday I co-host "Pixelart for Beginners", a free pixelart course, which is for anyone with the desire to learn how to draw & create this artstyle.
for(float i,z,d,s;i++<1e2;o+=vec4(.2/d,9,2,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;p.z+=7.;s=length(p);
for(d=0.;d++<9.;a+=sin(a*d-t).yzx/d);
z+=d=length(vec4(sin(s+s-t/.1+a*sin(a.yzx/3.+t))+.9,min(s-=4.,-s/.1)*.4))*.1;}
o=tanh(o/8e3);
for(float i,z,d,s;i++<1e2;o+=vec4(.2/d,9,2,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;p.z+=7.;s=length(p);
for(d=0.;d++<9.;a+=sin(a*d-t).yzx/d);
z+=d=length(vec4(sin(s+s-t/.1+a*sin(a.yzx/3.+t))+.9,min(s-=4.,-s/.1)*.4))*.1;}
o=tanh(o/8e3);