Final product looks great 😻
youtu.be/E4Ba84ak570?...
Final product looks great 😻
youtu.be/E4Ba84ak570?...
It’s so good I have purchased a bunch of 1 month’s Patreon access to Scythe for other Designers to try! Please get in touch if you’d like to try it out!
#UE5 #gamedev #indiedev
New features below! 🧵(1/6)
It’s so good I have purchased a bunch of 1 month’s Patreon access to Scythe for other Designers to try! Please get in touch if you’d like to try it out!
#UE5 #gamedev #indiedev
(It'll be a paid plugin on Fab on release)
Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
(It'll be a paid plugin on Fab on release)
Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
New features below! 🧵(1/6)
New features below! 🧵(1/6)