Arran Seaton
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arranseaton.bsky.social
Arran Seaton
@arranseaton.bsky.social
Level Designer at Great Ape Games. Prev: Aardman, Roll7, MONOTHETIC, UbiReflections & Playground Games.
Sand boarding is much harder than skateboarding, at least initially, stacked it loads trying to stand up going down the dunes lol
October 26, 2025 at 2:56 PM
I am having fun in Australia 😎
October 26, 2025 at 2:47 PM
By popular demand (me, I demanded it!!) you can now kick enemies through windows/into breakables #gamedev #indiedev #UE5
September 18, 2025 at 1:36 PM
Getting to a point where it’s really fun to mess with the AI in silly ways! #gamedev #indiedev #UE5
September 17, 2025 at 10:37 PM
Immediately looks better with the forward movement and better screenshake! Getting there! (The combo can be done quicker, just doing it slow to demo 😎)
September 12, 2025 at 11:37 PM
Have finally got a very rudimentary 3-hit melee combo for another non-lethal option! #gamedev #indiedev #UE5
September 12, 2025 at 7:13 PM
So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5
September 7, 2025 at 9:44 PM
It’s been a while! My focus on returning to this project in the short term is fixing bugs and improving my debugging! #gamedev #indiedev #UE5
September 7, 2025 at 7:21 PM
Yall computing him but yall not processing him 😂
August 18, 2025 at 10:53 PM
Robama is sending me 😭😭
August 18, 2025 at 10:46 PM
Nine Inch Nails stage and lighting production is probably some of the craziest shit I’ve ever seen live
June 19, 2025 at 12:11 PM
Finally got spotlights and the directional light working in my light detection system! A few bugs to iron out still though. Also whipped up a quick Night Vision Post-process for these very dark levels 😎 #gamedev #indiedev #UE5
May 27, 2025 at 10:00 PM