Arkhadom Dev
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arkhadomdev.bsky.social
Arkhadom Dev
@arkhadomdev.bsky.social
Hello!
I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter.
I share all progress here.

Youtube:
https://www.youtube.com/@ArkhadomDev
Itch io:
https://dom-studio.itch.io
A little preview of what's to be expected.
#devlog #indiegame #indiedev
July 2, 2025 at 11:19 PM
Gotta give the tittle screen some love too.
I also managed to fix the audio slider, now the volume isn't too low or high.
#indiedev #indiegame #devlog
June 1, 2025 at 12:25 AM
I present to you one of the Ultimates.
This one is for Gravy, a new character. I'll call it 'Void Expansion'.
There's a few things to work on, but most is done.
#devlog #indiedev #indiegame
May 16, 2025 at 9:46 PM
Ok, It's taking a lot more that I expected.
The weapon and character evolution system is ready.
Now I gotta create the evolutions and animations. But shouldn't be much trouble.
Here you can take a look at the rough UI of both.
#gamedev #indiedev #indiegame #devlog
May 13, 2025 at 11:12 PM
I present to you... A brand new explosion effect!
Also, as you can see, the trees are now in game.
Noticing more enemies that usual? I added difficult modifiers (11 in total for now).
#devlog #indiedev #indiegame #gamedev
April 19, 2025 at 10:09 PM
As I began redoing the main menu UI,I figured out it would be way cooler to show a hi-res version of the weapon somewhere on the screen.
#gamedev #indiegame #devlog
March 11, 2025 at 4:29 PM
Well... Looks like the temperature might be dropping!
It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game.
I won't got any especific release date yet, but (hopefully) it shouldn't take too long.
#devlog #indiedev #indiegame
February 17, 2025 at 5:46 PM
Introducing... Homing Projectiles!
This aims to improve the gameplay.
Also new weapon I'm working in: Cursed Missile Laucher.
#gamedev #indiedev #indiegame #devlog
February 4, 2025 at 12:39 AM
Since I want to get this game on Play Store someday, I started working on joysticks for movement and attack.
If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally.
#gamedev #indiedev #indiegame
January 25, 2025 at 1:20 AM
Hello again!
I'm currently adding effects for when the player heal or get hit.
As you can see, dodging is now a mechanic of the game too!
Based on a chance that can be changed by powerups your character will dodge an attack!
I'm adding new characters too.
#gamedev #indiedev #indiegame
January 25, 2025 at 1:13 AM
Hello!
After some work I managed to get this "simple" power up tree working with up to five powers.
Of course, it still needs some work, but it's better that nothing.
#gamedev #devlog #indiegame
January 6, 2025 at 11:40 PM
Hello everybody! I can't simple end my year without giving you all an update.
I redesigned the weapon UI and fixed the pause system.
I also made special abilities for the Light Sword and the Lightning Staff.
Happy New Year!
#gamedev #indiedev #indiegame #devlog
arkhadom-dev.itch.io/hellishdarkn...
January 1, 2025 at 12:26 AM
I defined the color pallet to be 16 colors.
Explosives are now a thing, and a new knockback system has been added too.
#gamedev #indiegames #devlog
November 22, 2024 at 12:41 AM
With the new debuff system, I created the Summon Debuff, which can use different types of projectiles without needing a weapon attached.
Before the rework, it wouldn't be possible.
November 7, 2024 at 12:32 AM
First Hellish Darkness devlog!

This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing.
Expect more updates next week!
#devlog #indiegames
November 6, 2024 at 2:05 AM