I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter.
I share all progress here.
Youtube:
https://www.youtube.com/@ArkhadomDev
Itch io:
https://dom-studio.itch.io
I also managed to fix the audio slider, now the volume isn't too low or high.
#indiedev #indiegame #devlog
I also managed to fix the audio slider, now the volume isn't too low or high.
#indiedev #indiegame #devlog
This one is for Gravy, a new character. I'll call it 'Void Expansion'.
There's a few things to work on, but most is done.
#devlog #indiedev #indiegame
This one is for Gravy, a new character. I'll call it 'Void Expansion'.
There's a few things to work on, but most is done.
#devlog #indiedev #indiegame
The weapon and character evolution system is ready.
Now I gotta create the evolutions and animations. But shouldn't be much trouble.
Here you can take a look at the rough UI of both.
#gamedev #indiedev #indiegame #devlog
The weapon and character evolution system is ready.
Now I gotta create the evolutions and animations. But shouldn't be much trouble.
Here you can take a look at the rough UI of both.
#gamedev #indiedev #indiegame #devlog
Also, as you can see, the trees are now in game.
Noticing more enemies that usual? I added difficult modifiers (11 in total for now).
#devlog #indiedev #indiegame #gamedev
Also, as you can see, the trees are now in game.
Noticing more enemies that usual? I added difficult modifiers (11 in total for now).
#devlog #indiedev #indiegame #gamedev
#gamedev #indiegame #devlog
#gamedev #indiegame #devlog
It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game.
I won't got any especific release date yet, but (hopefully) it shouldn't take too long.
#devlog #indiedev #indiegame
It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game.
I won't got any especific release date yet, but (hopefully) it shouldn't take too long.
#devlog #indiedev #indiegame
This aims to improve the gameplay.
Also new weapon I'm working in: Cursed Missile Laucher.
#gamedev #indiedev #indiegame #devlog
This aims to improve the gameplay.
Also new weapon I'm working in: Cursed Missile Laucher.
#gamedev #indiedev #indiegame #devlog
If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally.
#gamedev #indiedev #indiegame
If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally.
#gamedev #indiedev #indiegame
I'm currently adding effects for when the player heal or get hit.
As you can see, dodging is now a mechanic of the game too!
Based on a chance that can be changed by powerups your character will dodge an attack!
I'm adding new characters too.
#gamedev #indiedev #indiegame
I'm currently adding effects for when the player heal or get hit.
As you can see, dodging is now a mechanic of the game too!
Based on a chance that can be changed by powerups your character will dodge an attack!
I'm adding new characters too.
#gamedev #indiedev #indiegame
After some work I managed to get this "simple" power up tree working with up to five powers.
Of course, it still needs some work, but it's better that nothing.
#gamedev #devlog #indiegame
After some work I managed to get this "simple" power up tree working with up to five powers.
Of course, it still needs some work, but it's better that nothing.
#gamedev #devlog #indiegame
I redesigned the weapon UI and fixed the pause system.
I also made special abilities for the Light Sword and the Lightning Staff.
Happy New Year!
#gamedev #indiedev #indiegame #devlog
arkhadom-dev.itch.io/hellishdarkn...
I redesigned the weapon UI and fixed the pause system.
I also made special abilities for the Light Sword and the Lightning Staff.
Happy New Year!
#gamedev #indiedev #indiegame #devlog
arkhadom-dev.itch.io/hellishdarkn...
Explosives are now a thing, and a new knockback system has been added too.
#gamedev #indiegames #devlog
Explosives are now a thing, and a new knockback system has been added too.
#gamedev #indiegames #devlog
Before the rework, it wouldn't be possible.
Before the rework, it wouldn't be possible.
This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing.
Expect more updates next week!
#devlog #indiegames
This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing.
Expect more updates next week!
#devlog #indiegames