Arkhadom Dev
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arkhadomdev.bsky.social
Arkhadom Dev
@arkhadomdev.bsky.social
Hello!
I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter.
I share all progress here.

Youtube:
https://www.youtube.com/@ArkhadomDev
Itch io:
https://dom-studio.itch.io
Pinned
I'm back!
Hey everyone, the page is up and the game out, go check it out!
Find any bugs you can find, and have fun!
Some content still didn't make into the game because I was still working on it, but it will soon arrive.
dom-studio.itch.io/hellishdarkn...
#gamedev #indiegame #devlog
HellishDarkness-Reignited by Arkhadom Dev
A survival roguelike where you're stuck in a forest and need to survive using powerups and weapons.
dom-studio.itch.io
No images yet, but I started working on worm-like enemies and remaking the AI system.
For now I have a chaser and a worm ai. Chaser is exactly what the ai was before the change, Worm is more like Destroyer from Terraria.
#devlog #indiegame #indiedev
September 3, 2025 at 11:05 PM
Finally! And I thought I would never finish it....
I present to you:
arkhadom-dev.itch.io/hellishdarkn...

This update really took much more time than I expected, but you can finally play through a longer run and experience new weapons and characters.
#devlog #indiegame #indiedev #update
Update V. 1.25 — Ultimates & Dooms
Hello Darkness Destroyers! After 3 months working on a new update, I present to you the results! Firstly, of course, the Ultimates: Character Ultimates can be unlocked through 5 different unique abili...
arkhadom-dev.itch.io
July 22, 2025 at 5:16 PM
Final touches! Hopefully I'll release it next week.
#gamedev #indiedev #indiegame
July 19, 2025 at 10:44 PM
Just fixed a performance issue.
Bullets collide within the same activation frame, which is expected.
What I didn't expect was that they would replicate until the engine crash once they fragmented.
Now fragments have a one frame detection delay.
#indiegame #devlog #indiedev
July 5, 2025 at 11:22 PM
A little preview of what's to be expected.
#devlog #indiegame #indiedev
July 2, 2025 at 11:19 PM
I started reworking the collision system, now bullets should stop ignoring enemies.
Also, working on a few new enemies to fill the rest of the night, 'cause it used to get boring too fast.
#devlog #indiegame
June 28, 2025 at 12:54 AM
Reworking? Done.
Rebalancing? Umm... Working on it!
#indiegame #indiedev
June 14, 2025 at 12:05 AM
Gotta give the tittle screen some love too.
I also managed to fix the audio slider, now the volume isn't too low or high.
#indiedev #indiegame #devlog
June 1, 2025 at 12:25 AM
Great! All 4 character evolutions done!
Now just 7 weapons left...
#devlog #indiedev #indiegame
May 23, 2025 at 1:52 AM
I present to you one of the Ultimates.
This one is for Gravy, a new character. I'll call it 'Void Expansion'.
There's a few things to work on, but most is done.
#devlog #indiedev #indiegame
May 16, 2025 at 9:46 PM
Ok, It's taking a lot more that I expected.
The weapon and character evolution system is ready.
Now I gotta create the evolutions and animations. But shouldn't be much trouble.
Here you can take a look at the rough UI of both.
#gamedev #indiedev #indiegame #devlog
May 13, 2025 at 11:12 PM
Now I've been working on power ups for weapons and characters.
I'll have something to show in a few days.
#gamedev #indiegame
May 8, 2025 at 11:23 PM
I present to you... A brand new explosion effect!
Also, as you can see, the trees are now in game.
Noticing more enemies that usual? I added difficult modifiers (11 in total for now).
#devlog #indiedev #indiegame #gamedev
April 19, 2025 at 10:09 PM
After playing on the forest map a bit, I figured out it would be cool if there was trees that slowly surround you if you stay in the same area...
Let's get to work!
#gamedev #indiedev #indiegame
April 14, 2025 at 12:30 AM
First patch!
Fixed AI updating every frame, wrong sprites, android lag, and a few more things.
Every version is up to date now.

arkhadom-dev.itch.io/hellishdarkn...

#update #indiegame #indiedev #gamedev #devlog
Patch 1
Hello, this is a simple patch +AI optimization. Fixes: Fixed animations not playing when using Necrohazar. Reduced AI movement calculation frequency (don't worry, it just does not update every fixed f...
arkhadom-dev.itch.io
April 5, 2025 at 1:18 AM
After testing for a while, I noticed that the loading time was to long on android, so I went my way to optimize and reduce it.
I implemented a loading screen, updated the pooling system, and now am reworking the forest map, enemy sprites, and weapons.
#gamedev #indiegame #indiedev
March 22, 2025 at 12:15 AM
As I began redoing the main menu UI,I figured out it would be way cooler to show a hi-res version of the weapon somewhere on the screen.
#gamedev #indiegame #devlog
March 11, 2025 at 4:29 PM
After testing a few things around, I noticed the enemy AI was fps dependent, which led to imprecisse speed (mostly on mobali).
So now I started reworking the entire movement system to be precise and frame independent.
#devlog #indiedev #indiegame
March 8, 2025 at 6:26 PM
I feel like the game doesn't look too fun...
Can I get some feedback?
#gamedev #indiedev

arkhadom-dev.itch.io/hellishdarkn...
Hellish Darkness-Reignited by Arkhadom Dev
A survival roguelike where you're stuck in a forest and need to survive using powerups and weapons.
arkhadom-dev.itch.io
March 6, 2025 at 7:38 PM
The update is almost done!
I've implemented a few new weapons, created a new map, power ups...
Some sprites have been remade and animated.
If everything goes right, I'll release it this week.
#gamedev #indiedev #indiegame #devlog
February 24, 2025 at 1:18 AM
Well... Looks like the temperature might be dropping!
It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game.
I won't got any especific release date yet, but (hopefully) it shouldn't take too long.
#devlog #indiedev #indiegame
February 17, 2025 at 5:46 PM
Hello! So, with the Curse system out of the way, I started working other things... Like 2 bosses! Yeah, the old elite enemy got turned into a boss, and a new one is also under implementation.
Also, 2 or 3 elite enemies are being worked on.
#gamedev #indiegame #indiedev #devlog
February 11, 2025 at 7:59 PM
Currently working on a new curse system (AKA enemy stats modifier).
It will include a bunch of effects (freeze, slow, weakness, etc...) and will sinergise with other systems and maybe power ups.
#gamedev #indiedev #devlog
February 8, 2025 at 12:21 AM