I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter.
I share all progress here.
Youtube:
https://www.youtube.com/@ArkhadomDev
Itch io:
https://dom-studio.itch.io
Hey everyone, the page is up and the game out, go check it out!
Find any bugs you can find, and have fun!
Some content still didn't make into the game because I was still working on it, but it will soon arrive.
dom-studio.itch.io/hellishdarkn...
#gamedev #indiegame #devlog
For now I have a chaser and a worm ai. Chaser is exactly what the ai was before the change, Worm is more like Destroyer from Terraria.
#devlog #indiegame #indiedev
For now I have a chaser and a worm ai. Chaser is exactly what the ai was before the change, Worm is more like Destroyer from Terraria.
#devlog #indiegame #indiedev
I present to you:
arkhadom-dev.itch.io/hellishdarkn...
This update really took much more time than I expected, but you can finally play through a longer run and experience new weapons and characters.
#devlog #indiegame #indiedev #update
I present to you:
arkhadom-dev.itch.io/hellishdarkn...
This update really took much more time than I expected, but you can finally play through a longer run and experience new weapons and characters.
#devlog #indiegame #indiedev #update
Bullets collide within the same activation frame, which is expected.
What I didn't expect was that they would replicate until the engine crash once they fragmented.
Now fragments have a one frame detection delay.
#indiegame #devlog #indiedev
Bullets collide within the same activation frame, which is expected.
What I didn't expect was that they would replicate until the engine crash once they fragmented.
Now fragments have a one frame detection delay.
#indiegame #devlog #indiedev
Also, working on a few new enemies to fill the rest of the night, 'cause it used to get boring too fast.
#devlog #indiegame
Also, working on a few new enemies to fill the rest of the night, 'cause it used to get boring too fast.
#devlog #indiegame
I also managed to fix the audio slider, now the volume isn't too low or high.
#indiedev #indiegame #devlog
I also managed to fix the audio slider, now the volume isn't too low or high.
#indiedev #indiegame #devlog
This one is for Gravy, a new character. I'll call it 'Void Expansion'.
There's a few things to work on, but most is done.
#devlog #indiedev #indiegame
This one is for Gravy, a new character. I'll call it 'Void Expansion'.
There's a few things to work on, but most is done.
#devlog #indiedev #indiegame
The weapon and character evolution system is ready.
Now I gotta create the evolutions and animations. But shouldn't be much trouble.
Here you can take a look at the rough UI of both.
#gamedev #indiedev #indiegame #devlog
The weapon and character evolution system is ready.
Now I gotta create the evolutions and animations. But shouldn't be much trouble.
Here you can take a look at the rough UI of both.
#gamedev #indiedev #indiegame #devlog
I'll have something to show in a few days.
#gamedev #indiegame
I'll have something to show in a few days.
#gamedev #indiegame
Also, as you can see, the trees are now in game.
Noticing more enemies that usual? I added difficult modifiers (11 in total for now).
#devlog #indiedev #indiegame #gamedev
Also, as you can see, the trees are now in game.
Noticing more enemies that usual? I added difficult modifiers (11 in total for now).
#devlog #indiedev #indiegame #gamedev
Let's get to work!
#gamedev #indiedev #indiegame
Let's get to work!
#gamedev #indiedev #indiegame
Fixed AI updating every frame, wrong sprites, android lag, and a few more things.
Every version is up to date now.
arkhadom-dev.itch.io/hellishdarkn...
#update #indiegame #indiedev #gamedev #devlog
Fixed AI updating every frame, wrong sprites, android lag, and a few more things.
Every version is up to date now.
arkhadom-dev.itch.io/hellishdarkn...
#update #indiegame #indiedev #gamedev #devlog
1.0 is finally here!
arkhadom-dev.itch.io/hellishdarkn...
#indiegame #indiedev #gamedev #update
1.0 is finally here!
arkhadom-dev.itch.io/hellishdarkn...
#indiegame #indiedev #gamedev #update
I implemented a loading screen, updated the pooling system, and now am reworking the forest map, enemy sprites, and weapons.
#gamedev #indiegame #indiedev
I implemented a loading screen, updated the pooling system, and now am reworking the forest map, enemy sprites, and weapons.
#gamedev #indiegame #indiedev
#gamedev #indiegame #devlog
#gamedev #indiegame #devlog
So now I started reworking the entire movement system to be precise and frame independent.
#devlog #indiedev #indiegame
So now I started reworking the entire movement system to be precise and frame independent.
#devlog #indiedev #indiegame
Can I get some feedback?
#gamedev #indiedev
arkhadom-dev.itch.io/hellishdarkn...
Can I get some feedback?
#gamedev #indiedev
arkhadom-dev.itch.io/hellishdarkn...
It's finally here!
arkhadom-dev.itch.io/hellishdarkn...
#gamedev #indiegame #indiedev #update
It's finally here!
arkhadom-dev.itch.io/hellishdarkn...
#gamedev #indiegame #indiedev #update
I've implemented a few new weapons, created a new map, power ups...
Some sprites have been remade and animated.
If everything goes right, I'll release it this week.
#gamedev #indiedev #indiegame #devlog
I've implemented a few new weapons, created a new map, power ups...
Some sprites have been remade and animated.
If everything goes right, I'll release it this week.
#gamedev #indiedev #indiegame #devlog
It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game.
I won't got any especific release date yet, but (hopefully) it shouldn't take too long.
#devlog #indiedev #indiegame
It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game.
I won't got any especific release date yet, but (hopefully) it shouldn't take too long.
#devlog #indiedev #indiegame
Also, 2 or 3 elite enemies are being worked on.
#gamedev #indiegame #indiedev #devlog
Also, 2 or 3 elite enemies are being worked on.
#gamedev #indiegame #indiedev #devlog