Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
It does mean we could design games (even action ones) in a way that works with limiting the number of rows redrawn - allowing us to target a stable 60fps with good engineering.
July 30, 2025 at 2:44 AM
It does mean we could design games (even action ones) in a way that works with limiting the number of rows redrawn - allowing us to target a stable 60fps with good engineering.